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Treasure Island Map Project
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Project Title	: Treasure Island
Version		: 2.0
Game		: Nexuiz <alientrap.org>
Release Date	: May 2009
Author		: Severin "sev" Meyer
Email Address	: sev.ch(at)web.de

Final compile:
-meta -skyfix -samplesize 8
-vis -saveprt
-light -fast -deluxe -filter -samples 3 -bounce 8
-scale 1.25

Have fun
sev

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License
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Michael Quinn releases the ambient sound files, and I release all the other
files that are part of the Treasure Island map project under the terms of the

GNU General Public License

as published by the Free Software Foundation,
either version 2 of the License, or any later version.

You can redistribute them and/or modify them under the terms of the
GNU General Public License. <http://www.gnu.org/licenses/>.

All the files that are part of this project are distributed in the hope
that they will be useful, but WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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Credits
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I want to thank everyone who dedicates their time
and talent, and shares their work with all of us.

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Very special thanks go to

    Michael "Tenshihan" Quinn

who contributed all the great ambient sounds.

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The programs I used:

    NetRadiant
    ImgToMap
    Q3Map2
    Blender
    GIMP
    xsane
    Inkscape
    p7zip
    Nexuiz

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The sources of images I used for the textures:
(Also check the "Detailed Credits for the Textures" section)

    The Blender Texture Disc
    Wikimedia Commons
    Textures provided with Nexuiz

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The wikis and manuals that helped me getting
(almost) everything done the way I intended:

    GtkRadiant Wikibook
        <http://en.wikibooks.org/wiki/Radiant>
    Q3Map2 Wikibook
        <http://en.wikibooks.org/wiki/Q3Map2>
    Q3Map2 Shader Manual
        <http://members.lycos.co.uk/quakeroats/q3map2/shader_manual>

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Thanks Tenshihan and -z- for the beta-testing.

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Detailed Credits for the Textures
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The textures of the Treasure Island project are based on the
following files, listed below their respective sources:

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The Blender texture disc
<http://www.tellim.com/texture_cd/>
<http://www.blender.org/>
Quote: "The Blender Foundation has now decided to open up this content entirely
as public domain. We wish you a lot of fun with the collection!"

building/wall/bricks.jpg
building/wallpaper/floral3_cyc.jpg
cloth/paper1.jpg
metal/acid_rot.jpg
metal/corrosive_med.jpg
metal/heat_stressed.jpg
skin/gecko.jpg
skin/iris.tga
wood/boards1_vcyc.jpg
wood/boards2_vcyc.jpg
wood/boards3_vcyc.jpg
wood/weavestrips.jpg

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Wikimedia Commons
<http://commons.wikimedia.org/wiki/Main_Page>
I only used images licensed under the Public Domain.

http://commons.wikimedia.org/wiki/File:Silbermoewe.jpg
    by Daniel Gammert (Danga)
http://commons.wikimedia.org/wiki/File:Musa_troglodytarum_Blanco1.89.png
    by Francisco Manuel Blanco
http://commons.wikimedia.org/wiki/File:Oussouye10.JPG
    by Ji-Elle

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Textures provided with Nexuiz
data/data20080511.pk3

eX/eX_cretebase_01.tga
water/water0.tga
water/water0_norm.tga

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Thank you for reading this file.
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