----------------------------------------------------------------------------------------------------------------
q2edge remake by Hanzo
----------------------------------------------------------------------------------------------------------------

Map Name	: q2edge-jb-beta9
Version		: beta9 (29. October 2013)
Game		: Nexuiz <thebadasschoobs.org> / <rocketminsta.net> / <alientrap.org>
Release Date	: 26. July 2013 (beta1)
Author		: Hanzo
Email Address	: hanzo-nex@gmx.de

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-nex-beta1 (26. July 2013)
----------------------------------------------------------------------------------------------------------------

- jailbreak mode (jails with panoramic view!)
- fixed elevators
- clipped ceiling
- new textures
- fixed most of the overlapping brushes
- merged brushes where possible
- closed the sewer
- added a jump-pad
- additional lights
- additional spawnpoints

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-nex-beta2 (27. July 2013)
----------------------------------------------------------------------------------------------------------------

- added 3 controlpoints for domination
- added a waepclip to the jail windows to avoid that you can shoot into or out of the jail
- only one jail sector brush in the red jail
- reintegrated armor/health 

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-nex-beta3 (30. July 2013)
----------------------------------------------------------------------------------------------------------------

- the jails have now doors to both controlpoints
- added team-spawnpoints

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-nex-beta4 (01. August 2013)
----------------------------------------------------------------------------------------------------------------

- different compile and light settings, the light looks now a bit warmer

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-nex-beta6 (29. August 2013)
----------------------------------------------------------------------------------------------------------------

- additional jb-controlpoints

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-jb-beta7 (23. October 2013)
----------------------------------------------------------------------------------------------------------------

- different compile and light setting
- buffs
- buff-tv (buff abstract in the jails)
- jb-book ”commercial”
- misc_terminal
- different compile settings
- remade the red base
- new way: sewer
- removed all light entities, light is now defined by shaders
- new sky (by Colin Lowndes and Laszlo Menczel)
- optimizing vis portal creation and hint brush placement
- music in jails
- additional ladder and jump-pad (blue base)
- jaildoormode 2 for all jaildoors (doors are now closed in other gametyps)
- info_player_intermission
- normal maps for the rock textures

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-jb-beta8 (24. October 2013)
----------------------------------------------------------------------------------------------------------------

- texture fixes
- included missing lighmaps

----------------------------------------------------------------------------------------------------------------
Changes in q2edge-jb-beta9 (29. October 2013)
----------------------------------------------------------------------------------------------------------------

- improved floor in the red base

----------------------------------------------------------------------------------------------------------------
Compile settings
----------------------------------------------------------------------------------------------------------------

-meta -skyfix -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000
-vis
-light -fast -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty 
       -dirtscale 2 -gamma 1.2
- minimap

----------------------------------------------------------------------------------------------------------------
Credits for the textures, shaders and music
----------------------------------------------------------------------------------------------------------------

- Used textures and shaders are those which are included in standard Nexuiz,
  mainly "evil1", "evil2" and "eX" textures by evillair.
- By me, modified some rock textures from cgtextures.com and added some textures for the jails.
- jb for dummies cover by Akari
- buff abstract: thx to Nesquick and J0k3r for the buff guide
  (https://github.com/alphacentauri7/RocketMinsta/wiki/Buffs)
- Music: AlexAnder & Dr. Ozi - Down Low (http://www.youtube.com/watch?v=GzBAkHciRIM)

----------------------------------------------------------------------------------------------------------------
Useful links
----------------------------------------------------------------------------------------------------------------

netradiant installation on linux:	http://thebadasschoobs.org/index.php/topic,83.msg769.html#msg769
mapping tutorial:			http://en.wikibooks.org/wiki/GtkRadiant
mapping tutorial (german):		http://www.haradirki.de/tutor/index.htm
q3map2 tutorial:			http://en.wikibooks.org/wiki/Q3Map2
Jailbreak tutorial:			https://github.com/nexAkari/RocketMinsta/wiki/Making-maps-for-Jailbreak
Q3Radiant editor manual:		http://accad.osu.edu/~mlewis/Gauge/q3rmanhtml.htm
q3map2 shader manual:			http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
large collection of textures:		http://www.cgtextures.com
advanced mapping (french):		http://nunux.leveldesign.fr/tipsq3map2.html

----------------------------------------------------------------------------------------------------------------
special thanks to Akari for continuous development and improvement of Rocketminsta
----------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------
Thank you for reading this file.
----------------------------------------------------------------------------------------------------------------
