// e7 shaders by Yves Allaire aka evil lair//
//   http://www.planetquake.com/hfx       //
//       hfx@planetquake.com             //

//evil jump pad

textures/e7/e7brickfloor01jump
{
	qer_editorimage textures/e7/e7brickfloor01jump.tga
	q3map_lightimage textures/e7/e7brickfloor01jump_glow.tga
	surfaceparm nomarks
	q3map_surfacelight 400
	
	{
		map textures/e7/e7brickfloor01jump
		animmap 10 textures/e7/e7brickfloor01jump textures/e7/e7brickfloor01jump-1 textures/e7/e7brickfloor01jump-2 textures/e7/e7brickfloor01jump-3 textures/e7/e7brickfloor01jump-4 textures/e7/e7brickfloor01jump-5 textures/e7/e7brickfloor01jump-6 textures/e7/e7brickfloor01jump-7
	}
	{
		map $lightmap
		blendfunc filter
		rgbGen identity
		tcGen lightmap
	}

}

//jump pad 2

textures/e7/e7sbrickfloor_jump
{
	qer_editorimage textures/e7/e7sbrickfloor_jump.tga
	q3map_lightimage textures/e7/e7sbrickfloor_jump_glow.tga
	surfaceparm nomarks
	q3map_surfacelight 400
	
	{
		map textures/e7/e7sbrickfloor_jump
		animmap 10 textures/e7/e7sbrickfloor_jump textures/e7/e7sbrickfloor_jump-1 textures/e7/e7sbrickfloor_jump-2 textures/e7/e7sbrickfloor_jump-3 textures/e7/e7sbrickfloor_jump-4 textures/e7/e7sbrickfloor_jump-5 textures/e7/e7sbrickfloor_jump-6 textures/e7/e7sbrickfloor_jump-7
	}
	{
		map $lightmap
		blendfunc filter
		rgbGen identity
		tcGen lightmap
	}

}

