Tremor.bsp  by Vedacon for the Q3mod: Tremulous

Design, layout, and texturing by Vedacon
Additional design and layout by Godmil
tremor.bsp and shaders haxed by Timbo

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Contacts
Veda:     Mike Mcinnerney http://www.cybercowboys.com/~mike/
Godmil:   Gordon Miller   www.godmil.com  godmil@email.com

Tremulous:  http://tremulous.net/, IRC: irc.quakenet.org #tremulous

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Most Textures by: Mike 'Veda' Mcinnerney http://www.cybercowboys.com/~mike/
with a couple of textures by: Yves 'evillair' Allaire http://evillair.net/
        Randy 'ydnar' Reddig  http://www.shaderlab.com
        Louie "KnightBK" Doulias http://www.og-world.com/bkp/
Skybox by:      Veda
Map models  (Plants): Veda
    (crates): Jan "Stannum" van der Weg http://www31.brinkster.com/tinmansn/

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Build Time:  A few weeks
Compile time: 40 mins

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Programs used:
gtkRadiant 1.2.13  (www.qeradiant.com)
Q3map2       (www.shaderlab.com)
packertools      (http://lorddaimos.railbait.com)
mapacker     ( link through packertools)

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Acknowledgements
Godmil: thanks to Crimity, Roughrider, Myth (for help with plant shaders).  Kat
for pointing out that I should use more phong shaders.  Timbo, Overflow,
Stannum, Jex, Jhrx, MoP and everyone who worked on Tremulous, for help,
encouragement, and  listening to me bitching about bugs :) Veda for letting
me remake his map, Lava Croft and Molog for helping beta test.  Lifer and Jex
for teaching me how to map.  and most of all Who-[Soup] for betting me that I
couldn't make this into a playable map in less than a week :D (also a wee
shoutout to everyone in the Gloom and Tremulous communities,
www.Map-center.com, the Trem Dev Team, and  my clan mates in MaF <3 )

This map uses the Tremulous media license. See the file COPYING for more
details.
