
what: env map aka SKYBOX `endset`

game: it`s made and tweaked for q3, but should work in any game/prog that supports quake3 standard skyboxes. Convert yourself, or contact me and I`ll do another format for you. 


looks:	lush purplish sunset
size:		512x512 (JPGs)

Autor: Speedy
	 www.planetquake.com/speedy
	 speeds@softhome.net
	 ICQ 68154481	

build time:  noidea
editors used: Bryce4, PS

thanx to: sock (www.planetquake.com/simland) for q3 skybox shader example, and tutorial  

Use it in your map or wherever. Just give me a credit, and  drop me a mail.


How to use in quake:
--------------------
For q1 requires new engine (like TQ, MHQ or Nehahra) AND you`ll need to convert this box. TQ doesnt support jpg afaik, HM quake needs 256x256 size jpg/tga/pcx(256 colors), so shrink it. Follow the instructions that come with engine. In case you want this box, but cant convert it - mail me -  I`ll do diffrent format for your needs.

For q2 you`d need to convert to tga and resize to 256 square I think. Put into baseq2/env folder (you need to have 256 color pcx versions for software)

For q3 - just unzip all into baseq3, keeping the folder structure, everything is set for you,

then 
Goto the SCRIPTS sub-directory under the BASEQ3  and in the file SHADERLIST.TXT   
add the line at the bottom (the name of the .sahder) : end

in q3 map editor use the texture called endset_skybox, not endset_view


Any problems - contact me.

date: 14 sept 2001


________________________

NON-commercial use only. In other case you have to obtain my permission.

You may modify for your own needs just give ne a credit and let me know. 

You MAY distribute this file through any electronic network (internet,
local BBS etc.), provided you include this file and leave the 
zip archive intact.

