_____________________________________________________
title:            fortsntower_v2r1
file:             fortsntower_v2r1.pk3
author:           forseti

textures:         Default textures and some of my own.
                           
                  
description:      Two huge bases with vehicles and turrets. In the middle of the map
                  you will find a tower. And at the top of it a powerful item.
                  
                  CTF map with 8 vehicles per team (2 raptors, 3 racers and 3 spiderbots).
                  Recommended for 8vs8 matches up to 16vs16.

Sound:            Default music.
                  Meltdown by Sc0rp
_____________________________________________________
how to play       place fortsntower_v2_r1.pk3 in your /xonotic/data folder
                  start xonotic
                  choose CTF mode from the "create" menu on multiplayer tab
                  Pick this map from the menu.
                                                            
_____________________________________________________
construction

editor:         NetRadiant 1.5.*
Time of work:   3 months (around 100 hours of work)
known bugs:     When outside the bases. If you fly to the top of the map the inside of the bases can be seen. This is probably because the sky
                texture is very close to the walls of inside the base.
                
build time and settings:     1 hour
                             [q3map2] -meta -v -maxarea -samplesize 16 -mv 1000000 -mi 6000000 "[MapFile]"
                             [q3map2] -vis -saveprt "[MapFile]"
                             [q3map2] -light -lomem -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 1024 -fast -fastbounce -dirty -bouncegrid -fill "[MapFile]"
                             [q3map2] -minimap "[MapFile]"


_____________________________________________________
Differences with the previous version

Changes:

 -Flag is now inside a room, vehicles now won't have it that easy to protect it.

 -Racers corridor is longer, now you wont crash as easy when taking the racer at the back.

 -Ramps outside are now smoother. Hopefully racers will be able to pass there without crashing so easily.

 -Container outside the pipes corridor moved so that racers can pass more freely.

 -Added doors to the spiderbots room. Now the hk turret won't attack you inside the enemy base. Only in the spiderbots room.

 -Moved the hk turret in the spiderbots room, decreased its health and damage. Now it will only attack you if you try to steal the enemies' spiderbots.

 -Removed most of the patches inside the bases (in the chairs). Now you will have a bit more fps.

 -Added some hinting in the bases. It will also give you more fps now.


 Additions:

 -3 jetpacks. One inside the tower, at the bottom. And one on each side floating in the middle of the pipes.

 -info_location entities. Now you can use the %l tag in your binds. hey are not perfect but they work ok.

 -Several items and weapons added to the tower. Now it will be worth taking a look at it.

 -Items added to the top corridor of each base. Now taking that way to the flag room is worth too.

 -Items added to the main room of each base. It was also being avoided because it didn't have items at all.

 -Some weapons and health items added to the spiderbots corridor. Now players inside vehicles won't have it that easy to kill players on foot in that corridor.


 Fixes:

 -Added texture to the box outside. No more wallhacks.

 -Removed overlapped raptor in both bases. No more uncolored vehicles.

 -Some textures fixed and other minor things done.
 
 -Fixed door on red server's room opening to the wrong side


_____________________________________________________
thanx to ...    Alpha, beta testers and people who provided ideas of how to improve the map. Players of the MoN Vehicle server.
                
_____________________________________________________
Distribution / Permissions 

Under GPLv3 and GPLv2 license
You can use this map on your server freely, if you modify it please tell me,
i'd like to see the new versions.

You can contact me on irc:
irc.quakenet.org  #eatseakittens

Or e-mail:  forseti99@gmail.com
   
_____________________________________________________

Final thoughts:   Hope you enjoy it. Any ideas for new maps email them to me.
                  If you want to help me with alpha and beta testing contact me :)