I wanted to have an Unreal(R) style darkmatch map. Here's my attempt. Shoot your opponents as they foolishly stand near a light, keep yourself in the darkness.

Edit: Second release of v1: compiled higher res lightmaps.

(Second release of v1: md5sum darkcorridors1.bsp 
b712b6448111124e329dc2c5b80adfb2  darkcorridors1.bsp)

--MikeeUSA--
(Obviously everything is licensed under GPL v2 (see the COPYING and the gpl.txt :P)

Compile options used:

Second release of v1
/home/r00t/stuff/gtkradiant/NetRadiant/install/q3map2.x86 -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath /usr/share/games/nexuiz/ -fs_game data -meta -samplesize 3 -minsamplesize 2 -mv 1000000 -mi 6000000 /home/r00t/.nexuiz/data/maps/darkcorridors1.map

sleep 1;

/home/r00t/stuff/gtkradiant/NetRadiant/install/q3map2.x86 -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath /usr/share/games/nexuiz/ -fs_game data -vis -saveprt /home/r00t/.nexuiz/data/maps/darkcorridors1.map

sleep 1;

/home/r00t/stuff/gtkradiant/NetRadiant/install/q3map2.x86 -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath /usr/share/games/nexuiz/ -fs_game data -light -deluxe -patchshadows -samples 3 -lightmapsize 2048 -approx 1 -samplesize 3 -lomem /home/r00t/.nexuiz/data/maps/darkcorridors1.map




First release of v1:
#[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"

#[q3map2] -vis -saveprt "[MapFile]"

#[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 2048 "[MapFile]"

##Maybe later:
##[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 2048 -bounce 8 -fastbounce -bouncegrid  "[MapFile]"

