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um and then we'll circle back to
uh the sort of broad overview that

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helen's going to share with imls when
she's able to join us again

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um so i'm going to go ahead and share my

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screen

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all right so you should see

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museums for digital learning which is
the first project we're going to

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showcase today
so museums for digital learning is a

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brand new platform that we are just
launching

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right now and it has been a
few years long collaboration between

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four main organizations
that includes imls for the institute for

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museum and library services
as well as the field museum of natural

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history
history colorado which is the state

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historical society of colorado
and then also new fields lab um in

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indianapolis
so this gives a sort of broad overview

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um
of the um platform and of the project

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and i'm going to walk you through a
little bit of the the project in the

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front stage of this
platform for those of you who may be

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interested
in using this platform in your k-12

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classrooms
so what museums for digital learning is

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really all about
is thinking about bringing all of the

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rich assets that museums
across the country and i'm talking about

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all types of museums not just
history and science museums but also

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science centers children's museums
zoos aquaria planetariums um

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historical centers every type of
cultural organization really that you

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can think of
that falls under the umbrella of museums

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and thinking about how we translate
those rich resources of collections

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objects of documents of rich media that
we have

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and packaging them up for k-12 audiences
to be able to use and interact with

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not only on-site at museums but really
bringing those resources into classrooms

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across the country
so um you can see i'm just going to do a

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little bit of a
of a navigation of the site for you can

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see you have a
um a bar up across the top

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we've got about resource kits
collections hub

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and museums about really just shares
a little bit more about the project and

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what you can
expect to see on the site

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as you'll see here objects are really
the

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sort of main basic building block of all
of the resources that are a part of the

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site
we use objects and stitch them together

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building content around
those objects to make different

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activities and then those activities are
all

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baked into resource kits that are tied
together by

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a question that students might
investigate or a basic

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theme that they investigate together
the next part of the site is resource

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kits which at this point is really the
main hub

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for k-12 educators to be able to access
all the materials that museums are

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creating um at this point we have pilot
resource kits that have been created

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by both history colorado and field
museum the two lead content partners

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but we actually have 16 museums that
have come on board to create pilot kits

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and we're in the process of recruiting
additional museums

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to be able to really make this a rich
resource that has

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a tapestry of different kinds of
collections and expertise from

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different museums across the country and
there will be more to come

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certainly as the site becomes more
widely available to people so as you

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uh start to look at what how to navigate
this resource kits page

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um there are a couple of different
filters that you'll notice

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you can also search if you have a
particular topic or kit that you know

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you're looking for
but you can search by grade band k2 k

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2 3 5 6 8 and 9 12.
you can filter by subject area so

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english language arts science social
studies in the arts

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you can filter by media type if that's
what you would like to look for

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and if you know specifically that there
is a museum that maybe

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you are very um a big fan
of or have a particular collection mind

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you can also filter by the types of
museums that have

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um that have contributed to the site
so as you'll notice down here you can

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then further filter by
resource kits which as i said sort of

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bring together these activities and
objects

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across a main theme across a question
that you might want to investigate

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but you can also look at individual
activities if you'd like

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and you can look at individual objects
that are

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part of those activities so as you'll
see there are quite a few objects that

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you can
take a look at for the sake of today's

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um
overview we're going to take a quick

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look at the resource kits
so as you can see there's quite a few

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different resource kits that are
available here

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it'll tell you in the upper right hand
corner which museum has contributed to

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this resource kit
and some are authored by one particular

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museum and some are authored by
multiple museums as you can see here

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this is one that
field museum and history colorado have

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co-created
um and so we're going to take a look at

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one of these resource kits together
poly monster mystery is a favorite of

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mine uh so we'll take a look at this
once you click on that that that

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tile that includes the resource kit
title

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um you're going to be brought to a
landing page for this particular

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resource kit that includes
all of the activities we recommend doing

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them in the activity that they're listed
to be able to create the greatest

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continuity
and and gain the greatest meaning from

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the objects and the activities that are
included in a resource kit

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from field museum we always start
activity one by really setting the stage

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and thinking about what is the question
that students are going to be

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investigating as they look at the
objects and interact with the activities

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that are part of a resource kit
so this particular resource kit is about

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the tully monster
which for a long time was a mystery to

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museum scientists to scientists around
the world

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and the trolley monster happens to be
the state fossil of illinois and so

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we at the field museum in chicago have
quite a large collection of tully

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monster fossils
um and for a long time scientists did

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not know
uh whether the tully monster was an

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invertebrate
or a vertebrate and so really uh it is

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posing a question to students whether
they think

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this um this particular organism may
have been

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an invertebrate or a vertebrate uh so we
look at

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an object like this one which is uh
rendering an artistic rendering of what

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tully monster may have looked like
but then also looking at some of the

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real objects that are
a part of our collection and bringing

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those into the classroom
a couple of key features that i want to

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point out
is that objects always have this uh this

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ability to
take a closer look if you want to zoom

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in you can zoom out so there's some deep
zooming options available and then

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objects also have this really great
object info button associated with them

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when you click on that a little window
pops up that has

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all of the metadata associated with that
unique object

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so it will include um what collection it
was from

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it may include things like genus and
species if it's a biological specimen

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so a lot more rich information that you
or your students may be interested in

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looking at
just click back and you'll be back to

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that particular activity
in this resource kit we've really set

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the stage with the video that we have
um from one of our collections managers

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of fossil invertebrates paul mayer
and he really sets the stage to be able

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to think about
um how scientists have really been

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wrestling with this puzzle for a long
time

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so we asked them to view we asked
students to view this video with a

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couple of questions in mind
how do scientists at the field museum

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know about the twilight monster
and which modern creatures do scientists

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think the tolling monster might have
resembled

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after that we have them think about this
question of do we think tully monster

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was
invertebrate or a vertebrate one quick

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feature that i want to point out
is that these videos are all embedded

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into the
the platform itself so you don't have to

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click out and click over into
youtube um you can play it right here in

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the platform itself

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after that in this particular resource
kit we ask

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students to think about what a
vertebrate is so this is using a

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different activity type
this activity type basically allows for

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a slideshow
of different objects and rich media that

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have
particular pieces of information

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associated with it
so this really sets the stage for what

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um for students to understand what makes
an invertebrate what are the features of

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an invertebrate so we're going to look
at

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a few different examples of
invertebrates gastropods

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millipede scorpion and ant
fry zone fossil as you can see again

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each of these has an object info button
that you can click on and learn a lot

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more information

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then in activity 3 in this particular
resource kit we ask students to think

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about what a vertebrate is
so they're looking at different examples

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just as they did with
invertebrates thinking about what the

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main features of a vertebrate
vertebrate organisms are so penguin

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skeleton
a fruit bat a sparrow

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again these are all objects that you can
find in the field museums collection

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so again you'll find quite a bit of
metadata associated with this particular

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object

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after looking at all of the key features
that make something an invertebrate or

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vertebrate
we're going to take a closer look at

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tully monster specifically
so we have the tully monster id

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in this activity students can actually
interact with the object

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themselves so we asked them to take a
closer look

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at one of our fossil specimens of the
tully monster

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and one of the things that i really love
about this this activity type is that

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you can actually have your students
really manipulate the object and layer

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information that they have found
onto the object themselves so they can

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paint if they'd like to
so you can see they can add text so

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we'll add text here

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i'm going to label this eyebar
so they can add text labels they can add

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shapes and icons if they would like
um so there's a whole lot of available

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tools to be able to annotate a
particular object

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really nice feature on this particular
activity as well is the download feature

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so once the student
has completed this particular activity

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they can download um that image with all
of the

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information that they've included on
that image and annotations

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um and upload it onto
google classroom or any other learning

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management system that
you might be using

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following that activity
we have a hotspot activity so it's

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looking at the same
fossil that the students were looking at

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previously
and in this instance they actually have

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basically a key to what they were
looking at before

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so we have um some particular pieces
that

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are um that are labeled here with icons
we have the eye bar that students can

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find more information about the eye bar
we have the body labeled the proboscis

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the fins
after taking a look at tully monster a

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little bit more closely
then we invite students in another one

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of the slideshows to take a closer look
at some of the various fossils that are

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a part of the field museum's collection
so this showcases the variety of

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different fossilized
specimens that we have and really help

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students to understand
that each individual specimen is going

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to look a little bit different
and scientists can gather different

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information from different types of
fossils

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so we have some that show the full body
in sort of a funny position there

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we have others that just show a portion
of

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a tully monster specimen

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finally in activity 7
we reveal that after 50 years of

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research scientists
were finally able to solve the mystery

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of the tully monster
and um they were able to determine that

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telling monster was in fact
a vertebrate so super exciting

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and we would definitely invite you to
take a closer look

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at many of the resource kits that are
here if you are a science teacher if you

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are
a social studies teacher if you are an

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english language
language arts teacher or a general

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education teacher in early elementary
i guarantee that there's a resource kit

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and objects that would be of interest
to you and your students on the site the

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final piece that i wanted to take a
quick look at is brand new

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and we're rolling out new features all
the time right now

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and this just came online i think last
week

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this is called the collections hub and
this is

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actually um populated by all of the
objects that are a part of

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each of the resource kits that the
museum content partners have uploaded

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so any object that is uploaded into the
site for those resource kits

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also is uploaded into the collections
hub which really places

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learners at the center and teachers at
the center

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so whereas the resource kits have
allowed museums to tell a particular

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story using the objects
and stitch those objects together with a

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particular narrative they have in mind
the objects hub or collections hub

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allows for
students and teachers to to take those

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objects
and pull them together in collections

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that they may wish to use
in a particular lesson or a particular

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study
so for example i have curated a tully

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monster
collection here to go along with our

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other example
so this is actually pulling many of the

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tully monster specimens that have been
uploaded into

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the mdl site um and that is saved
with my uh with my um

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museums for digital learning id
but then you can also take a look at the

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objects page
and let's say i really just want not

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just to look at telemonster i might want
to look at all fossils

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so i'm going to do a search for fossil
and as you can see

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many many more fossils come up here
um and also some of our rich media comes

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up here so
fossil hunting 101 or the field revealed

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tully monster
um video so we can curate these into a

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fossil collection if we would like so
i want to save this sea jelly fossil

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it's saving it to tally monster so i
just have to click change here

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and then i say save to a new collection
i'm going to title this fossils

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save

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and now any anything that i want to save
and just click on this little save

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button
and it will save to fossils right down

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there
let's save a fern fossil

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and a tree bark imprint fossil just as
an example

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i want to go back into collections
let's see if i do a

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so eventually this will show up i think
it's just got a little bit of lag time

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um in my collections along with tully
monster i will end up with a

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fossil collection that i can include and
use with my students as i wish

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so the last tab here that i just want to
quickly go over

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showcases the different museums that
have contributed to museums for digital

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learning or that plan to contribute to
museums for digital learning in the near

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future
and as i said we are bringing on new

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museums all the time and each of these
museums is adding additional content

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um in the coming years and so each of
these museums as you can see we have

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a wide variety of museums represented
from natural history to art museums to

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historical societies
there is a huge wide variety and i

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definitely invite you to check it out on
museums4digitallearning.org

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with that i'm going to hand it over to
arana who's going to talk a little bit

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more about games for change

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okay i'm going to
share my screen

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see sorry

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okay um so i'm my name is arana
shapiro i am the managing director and

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chief learning officer at games for
change

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and um games for change has been
partnering for the past year and some

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months with imls
to develop and deliver a program called

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game plan which focuses on
museum education bringing game design

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into museum education
i'm just going to give a brief overview

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of games for change and then i'll dive
into an explanation of the program

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um so games for change has been around
since 2004

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and it really is the leading advocate
for the power of games beyond

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entertainment so it's really about
looking at digital video games

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and how they can be used for good beyond
just

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entertaining um and our main areas that
we work on

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are this there's four main areas that
where we work the first is um

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this platform for the exchange of ideas
we run events that um bring people

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together
thought leaders in the in the world of

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games and
um social good our flagship event is the

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games for change festival which is
happening july 12th to the 14th

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uh virtual and free so everybody should
join

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um the second area that we work is um
is with youth and and educators and

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empowering
um both youth and educators to help um

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create the next generation of game
designers that are looking at games

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beyond entertainment and looking at how
games can drive social good and i will

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talk a little bit more about the
programs that we

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that we that um do that work in a bit
um and the last two points we um

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incubate new game projects through
executive production

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and engage the public about the power of
games through digital and live

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live arcades although most of them have
been digital

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lately so um game plan
is again this collaboration between the

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um between imls
and games for change and specifically

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the games for change student challenge
so

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we've been working on for the past year
and a half

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to bring um game design into museum
education programs and really the the

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way that we've done that is by adapting
a long-standing program that games for

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change has been running called the games
for change student challenge

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and that program has been running um
nationally

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for six years and is a sort of proven
uh program that benefits hundreds of

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educators thousands of middle and high
school students by

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teaching them game design and then um
challenging them to design using the

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game design skills they've learned to
design games around

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specific themes um and our themes change
year to year and the themes are always

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some kind of social justice social good
um theme so um for example this year

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the students in the games in the g4c
student challenge are designing games

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around diversity and inclusion around
resilience

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around advocating for animals and again
the themes change yearly but really the

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idea is that we're teaching
students how to design not just games

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but games for impact
um so so the so the plan was to bring

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this
game design program into museum settings

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and and
at the beginning you know the plan was

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to bring it in person into museum
settings but then covet hit and we

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really had to adapt
and um and started to think about how we

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could bring museum educators
into this program bring this program

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into museum
settings virtually and could that help

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museum educators connect
with their community in a time when it

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was really hard for museums to connect
with community

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so i'm gonna what i'm gonna do now is
i'm gonna show a short video that sort

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of
introduces the program i can find my

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mouse and then um and then i will
talk a little bit more specifically

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about the different components of the
program

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so let's see here

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okay here we go
game plan is a professional development

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program that brings museum
educators together from across the

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country
to learn about games to learn about the

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power that games can have
to engage learners and to help

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museum educators design and run a game
design program

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with youth in their communities
game plan is a program that brings

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together
about 50 to 60 museum educators

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from 40 museums across the country
we come together regularly to learn

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about games to
learn how to design games and to learn

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how to use game-like
learning in museum contexts

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00:22:39.520 --> 00:22:43.440
as well as the professional development
museum educators are also

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00:22:43.440 --> 00:22:46.880
learning how to run the games for change
student challenge

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in their museum context so they are
running youth-facing programs

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where youth are designing games that are
that focus on the museum's content and

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collections
as well as a theme this year of

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resilience through games
the games that the youth are designing

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are eligible to be submitted to our
student challenge competition

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and there will be a winning some winning
games and some prizes

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and some exciting stuff that happens
around that

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um but at the end of the day i think the
real power

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of the program is the um
watching these museum educators come

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together and collaborate
as well as watching them really start to

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understand
how games and play

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can have a place in museums
and can help to drive engagement with

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um the collections as well as deeper
understanding of the concepts that the

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museum is trying to
teach i think game design can impact

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museum education
in a variety of ways i think that games

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are such compelling tools
for learning and

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are so engaging for for youth and and
for students

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some of these youth are are coming from
a variety of different backgrounds and

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00:24:10.799 --> 00:24:15.120
games or something that are
universally accessible in terms of

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everybody knows how to play
um i also think that there are

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opportunities through games to reach
youth and reach audiences and attendees

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both physically and digitally some of
the educators in our program are

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creating digital experiences for their
students or they're taking their

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their youth through the
through the video game design process

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and equipping
youth with skills in in hard skills

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in in coding and development and game
design

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uh so the there's just such an elegant
solution here

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to take so many different boxes my
biggest take away from the program has

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been that this platform
is a unique opportunity to link

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storytelling with gaming
i see game design and museum education

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as a great way to discuss
and work through obstacles associated

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with real world challenges
for example games can be created based

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on events that gave rise to art
movements

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learning about games can help museum
educators by inspiring them to create

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museum content
within the context of a world that

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visitors can see themselves in
something that i've been really

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surprised about in doing this work
with the team of educators museum

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00:25:30.000 --> 00:25:35.039
educators from around the country
is how open folks are to finding new

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ways
new techniques to bring to build up

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audience engagement with the collections
we always see things behind glass and

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museums
sometimes there's a distance between the

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visitor and the stories that we see
represented in the wall text but through

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game design
it the playfulness of game design really

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mixes up the rules
and allows people to also bring their

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own stories bring their own
ideas their own understanding their own

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meanings
to the museum at professional

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development and the office hours for
game plan um we were using different

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virtual techniques tools how to create
games

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um on different web-based platforms or
in an analog way and just receiving the

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feedback from museum educators about
how they can already incorporate what

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they're learning and professional
development

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into their lesson planning for camps and
workshops

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i think that's what really made it
special i'm so glad that this

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is a successful uh program i'm glad to
see how many

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people are participating and how many
other organizations are participating in

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it
and um just happy to see um

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people using uh games and education
and educational contacts and i'm just

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happy to see what else comes of this
hoping out of this i mean i hope that um

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i will have by the time the program is
through

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designed a couple of really good games
that we can play with and continue to

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play test and refine
with our visitors um at the brooklyn

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navy yard
um and i think like these games are

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going to be fun for kids but also for
adults

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so i'm hoping to to use them in both
contexts

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00:27:27.919 --> 00:27:32.960
um and i'm also excited to see once i
implement the the curriculum that i've

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designed around this
what students come up with and what

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00:27:36.080 --> 00:27:39.039
campers come up with what kind of games
will they create

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um to help us all learn about resilience
at the brooklyn navy yard

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um and so it's just it's been um a
kind of joyful uh learning

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opportunity and it's given me more
um tools and and vocabulary for my

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00:27:58.080 --> 00:28:02.320
toolkit
um as a museum educator that i i believe

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i will use not just this year but well
into the future

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i hope that even more museum
professionals have the opportunity

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uh to learn from games for change thanks
so much

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00:28:22.000 --> 00:28:25.679
okay so that that was meant to give you
just a little um

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00:28:25.679 --> 00:28:29.039
overview of the program and i'm just
going to go a little bit deeper

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00:28:29.039 --> 00:28:37.039
into um some of the pieces of it
um so we started by by recruiting

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museums right and for participation um
we were we recruited museums from across

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the united states and preference was
given to new york city los

401
00:28:45.760 --> 00:28:49.440
angeles atlanta and detroit just because
those are cities that were

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00:28:49.440 --> 00:28:52.240
originally we were meant to work with
because that's where we run our student

403
00:28:52.240 --> 00:28:54.880
challenge but we ended up with a mix of
museums

404
00:28:54.880 --> 00:29:01.600
from um 18 different states
so 40 museums were accepted total of 62

405
00:29:01.600 --> 00:29:04.480
museum educators participating from 18
different states

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00:29:04.480 --> 00:29:08.399
um you know during the application
process we held information sessions and

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00:29:08.399 --> 00:29:10.559
individual conversations and meetings
and we

408
00:29:10.559 --> 00:29:14.080
at the end of the day over 70 museums
applied to participate

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00:29:14.080 --> 00:29:17.360
um and you know according to our
applications the museums that were

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00:29:17.360 --> 00:29:21.279
participating were really interested in
ways to increase youth engagement

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00:29:21.279 --> 00:29:25.679
to learn innovative new new innovative
practices to level up their virtual

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00:29:25.679 --> 00:29:31.120
programming and connect museum content
to a younger audience

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00:29:31.120 --> 00:29:34.320
the expectations that were set for
participation were that the museum

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00:29:34.320 --> 00:29:38.880
educators would participate
in three professional development

415
00:29:38.880 --> 00:29:42.399
sessions held over the course of about
eight months

416
00:29:42.399 --> 00:29:46.799
um they would implement the student
challenge in their museum settings

417
00:29:46.799 --> 00:29:50.399
and and i'll talk a little bit more
about that in a moment

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00:29:50.399 --> 00:29:54.159
and that there would be active
participate participation in an online

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00:29:54.159 --> 00:29:58.880
community that we created in order to
connect the museum educators um

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00:29:58.880 --> 00:30:01.919
together even though they're they come
from different

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00:30:01.919 --> 00:30:05.760
uh states different communities and also
different disciplines right they were

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00:30:05.760 --> 00:30:10.720
all different kinds of museums
um so the professional development

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00:30:10.720 --> 00:30:15.039
sessions that the museum educators
are attending um there are three like i

424
00:30:15.039 --> 00:30:17.760
said there are three of them and they
focused on three different things the

425
00:30:17.760 --> 00:30:21.039
first was
an introduction to game design and

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00:30:21.039 --> 00:30:24.559
digital game design tools and
and that session really was about kind

427
00:30:24.559 --> 00:30:28.240
of the nuts and bolts of game design
as well as the nuts and bolts of the

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00:30:28.240 --> 00:30:32.240
student challenge program
and the museum educators were introduced

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00:30:32.240 --> 00:30:36.080
to scratch
as a game design tool they got an

430
00:30:36.080 --> 00:30:39.360
in-depth training in scratch so that
they would then be able to

431
00:30:39.360 --> 00:30:43.200
teach it to youth in their settings for
the

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00:30:43.200 --> 00:30:48.480
student challenge program the picture
that's on the screen right now it are

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00:30:48.480 --> 00:30:52.399
the museum educators doing
um a game design challenge one of the

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00:30:52.399 --> 00:30:55.600
challenging things for us as designers
of these sessions were to

435
00:30:55.600 --> 00:30:58.559
we had to really think about how are we
going to teach these museum educators

436
00:30:58.559 --> 00:31:01.440
game design
virtually right because when we teach

437
00:31:01.440 --> 00:31:04.159
game design we generally always start
with um

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00:31:04.159 --> 00:31:07.519
analog hands-on game design and in order
to

439
00:31:07.519 --> 00:31:10.399
do this virtually we had to be really
creative about the ways that we brought

440
00:31:10.399 --> 00:31:13.039
people together so you what you see in
this picture is

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00:31:13.039 --> 00:31:17.120
we asked prior to the session we asked
all the museum educators to gather a set

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00:31:17.120 --> 00:31:20.240
of household materials the same set of
household materials

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00:31:20.240 --> 00:31:24.240
and this group of six educators worked
together with the materials they had

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00:31:24.240 --> 00:31:28.559
to create a game that would invoke an
emotion

445
00:31:28.559 --> 00:31:32.000
i believe their emotion was silliness
and they created this cool costume

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00:31:32.000 --> 00:31:37.279
game with um uh foil
and cups and it was really fun and

447
00:31:37.279 --> 00:31:40.559
everyone had a good time playing it
but um but we really did have to think

448
00:31:40.559 --> 00:31:44.399
um creatively about how to bring this
program to life virtually and we hope

449
00:31:44.399 --> 00:31:47.440
the hope was that because we were
thinking really creatively about how to

450
00:31:47.440 --> 00:31:51.200
bring this program to life virtually it
would help the museum educators

451
00:31:51.200 --> 00:31:54.480
think about how they could deliver the
program virtually so we really tried

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00:31:54.480 --> 00:31:56.720
throughout the professional developments
to

453
00:31:56.720 --> 00:32:01.200
allow the museum educators to learn by
doing um the second session

454
00:32:01.200 --> 00:32:04.480
uh museum educators came with a learning
goal or a

455
00:32:04.480 --> 00:32:08.640
a piece of content that they felt like
didn't always land well or they had a

456
00:32:08.640 --> 00:32:11.840
hard time getting
youth to engage with and they designed a

457
00:32:11.840 --> 00:32:15.039
learning game around it so we took them
through the design process

458
00:32:15.039 --> 00:32:18.880
they most of them were analog games some
of them were digital games but they

459
00:32:18.880 --> 00:32:22.480
you know they they left the eight hour
session with the

460
00:32:22.480 --> 00:32:25.519
prototype of a game and then went on to
work on the game

461
00:32:25.519 --> 00:32:28.799
um in between session two and session
three

462
00:32:28.799 --> 00:32:32.159
and session three is actually upcoming
in a couple weeks but we're gonna be

463
00:32:32.159 --> 00:32:36.399
working on designing game-like learning
experiences so creating

464
00:32:36.399 --> 00:32:44.000
experiences at your museum exhibits um
uh i don't know experiences for youth to

465
00:32:44.000 --> 00:32:47.760
participate in that feel like a game
and we're also bringing together some

466
00:32:47.760 --> 00:32:51.760
practitioners from the field to talk to
them about best practices

467
00:32:51.760 --> 00:32:55.039
um so that's one component of the
program

468
00:32:55.039 --> 00:32:58.559
um and then this the another component
of the program that i

469
00:32:58.559 --> 00:33:01.600
will talk about is just this online
collaborative community

470
00:33:01.600 --> 00:33:05.279
we are working with a platform called
participate

471
00:33:05.279 --> 00:33:09.039
and um all of the participants in the
program have access to this online

472
00:33:09.039 --> 00:33:12.320
community
there's the ability for them to discuss

473
00:33:12.320 --> 00:33:14.799
things
to we we have a whole resource page up

474
00:33:14.799 --> 00:33:17.919
there that has a
game design curriculum and curricular

475
00:33:17.919 --> 00:33:21.360
materials
um and they can they can just they can

476
00:33:21.360 --> 00:33:26.080
talk to each other they can communicate
and um one thing that we found is that

477
00:33:26.080 --> 00:33:29.519
this is a really valuable piece for the
museum educators who

478
00:33:29.519 --> 00:33:33.200
often are kind of working with their own
in their own museum some of these

479
00:33:33.200 --> 00:33:37.200
museums are so small that the museum
there's only one museum educator at the

480
00:33:37.200 --> 00:33:42.559
museum and so they're kind of in a silo
and they really value the opportunity to

481
00:33:42.559 --> 00:33:45.360
come together
and play games and talk about games and

482
00:33:45.360 --> 00:33:47.600
talk about the programs that they're
running

483
00:33:47.600 --> 00:33:52.320
um great so um
i'll just tell you a little bit about

484
00:33:52.320 --> 00:33:56.399
what we've found as we've
as we've piloted this program because

485
00:33:56.399 --> 00:34:00.000
it's the first time we've done it um
one of the things that we know for sure

486
00:34:00.000 --> 00:34:02.559
is that this program requires
flexibility

487
00:34:02.559 --> 00:34:07.200
it's very different than schools which
we knew going in but um but

488
00:34:07.200 --> 00:34:10.560
because with schools you know even even
even

489
00:34:10.560 --> 00:34:13.839
if schools are different the general um
structure

490
00:34:13.839 --> 00:34:18.000
of a school is the same but every museum
is so different the way they approach

491
00:34:18.000 --> 00:34:23.679
um their education programs the way
the content that's in the museum the

492
00:34:23.679 --> 00:34:28.079
size of the museum
the the um community that museum serves

493
00:34:28.079 --> 00:34:31.040
like it's just so
different that the program really we had

494
00:34:31.040 --> 00:34:36.560
to very quickly be very flexible with um
and so what that meant was that the

495
00:34:36.560 --> 00:34:39.599
student challenge became
and the implementing the student

496
00:34:39.599 --> 00:34:43.760
challenge became um
something that we figured out ways for

497
00:34:43.760 --> 00:34:46.960
museum educators to be able to customize
it so they could deliver it

498
00:34:46.960 --> 00:34:49.919
in a way that made sense for their
museum so that's one of the most

499
00:34:49.919 --> 00:34:52.480
important things that we learned and i
think moving forward

500
00:34:52.480 --> 00:34:56.159
as we work with museum educators we we
know that

501
00:34:56.159 --> 00:35:00.079
we can have a kind of skeleton of what
we think should happen but we have to

502
00:35:00.079 --> 00:35:03.119
allow a lot of space for museum
educators to be able to

503
00:35:03.119 --> 00:35:09.359
be flexible and and implement
as they see fit the professional

504
00:35:09.359 --> 00:35:12.480
development has proven to be the most
valuable the museum educators have

505
00:35:12.480 --> 00:35:16.400
really um
valued the kind of tools that they're

506
00:35:16.400 --> 00:35:21.119
able to put in their toolboxes
um and certainly the implementation of

507
00:35:21.119 --> 00:35:24.000
the student
game design challenge is one of those

508
00:35:24.000 --> 00:35:26.960
tools but
but they themselves stepping into the

509
00:35:26.960 --> 00:35:30.000
role of game designers they themselves
understanding how to

510
00:35:30.000 --> 00:35:33.359
design experiences in museum settings
that are game-like

511
00:35:33.359 --> 00:35:38.240
um and just the kind of also just being
exposed to lots of different ways of

512
00:35:38.240 --> 00:35:41.920
delivering programs virtually
lots of different um protocols for

513
00:35:41.920 --> 00:35:44.400
working with youth that has been the
most

514
00:35:44.400 --> 00:35:49.680
um valuable um and then like i said
before museums can be silos so

515
00:35:49.680 --> 00:35:53.520
um really this online community and
collaboration has been particularly

516
00:35:53.520 --> 00:35:57.599
valuable and i think you know
part that's part of what makes the um

517
00:35:57.599 --> 00:36:01.760
platform that heidi
just spoke about so um so powerful as

518
00:36:01.760 --> 00:36:04.800
well
just that there's a way for you for

519
00:36:04.800 --> 00:36:08.960
museums
to come together to share content to

520
00:36:08.960 --> 00:36:15.359
um to share best practices and and um
and work together and then you know um

521
00:36:15.359 --> 00:36:18.800
we are um going to be running a second
cohort in the fall it's going to be

522
00:36:18.800 --> 00:36:21.200
smaller and
focused primarily on the professional

523
00:36:21.200 --> 00:36:25.040
development program but
um but we're very excited to sort of

524
00:36:25.040 --> 00:36:29.839
take what we've learned
and move it into out of a pilot and into

525
00:36:29.839 --> 00:36:37.280
like a more structured program
so um with that i think

526
00:36:37.280 --> 00:36:45.599
i will turn it back to
helen if she's here

527
00:36:46.400 --> 00:36:55.839
okay and i'm gonna hand it over to helen
okay and

528
00:36:56.000 --> 00:37:00.160
okay here we go okay

529
00:37:06.839 --> 00:37:10.560
so
we go

530
00:37:15.440 --> 00:37:21.040
so i hope can you see that is that
showing up

531
00:37:21.440 --> 00:37:25.359
hi helen yes you can see it great all
right

532
00:37:25.359 --> 00:37:28.720
so hello everybody i am sorry for that
snafu

533
00:37:28.720 --> 00:37:32.400
you are not going to see my face in
order to preserve bandwidth but i am

534
00:37:32.400 --> 00:37:36.079
going to um
i'm going to sweep the stage instead of

535
00:37:36.079 --> 00:37:38.960
set the stage and
we'll have plenty of time for questions

536
00:37:38.960 --> 00:37:42.320
because i'm not going to take very long
to do this

537
00:37:42.320 --> 00:37:48.800
um clearly you have heard from
some fantastic grantees of ours in the

538
00:37:48.800 --> 00:37:52.160
national
through national leadership and i'm just

539
00:37:52.160 --> 00:37:55.440
going to flip through the slides to get
to something that's going to be valuable

540
00:37:55.440 --> 00:38:03.119
here
let's see so there we are

541
00:38:03.520 --> 00:38:12.000
so what i hope that um you all got from
this showcase is um

542
00:38:12.160 --> 00:38:14.720
one second

543
00:38:17.119 --> 00:38:21.520
is a new understanding about the cool
things going on in museums

544
00:38:21.520 --> 00:38:26.000
and um what they're doing in the
education arena in this regard

545
00:38:26.000 --> 00:38:29.599
and particularly get some familiarity
with

546
00:38:29.599 --> 00:38:32.880
museums for digital learning and game
plan projects

547
00:38:32.880 --> 00:38:37.200
and now i'm going to give you sort of an
inside scoop into the grant programs

548
00:38:37.200 --> 00:38:41.599
that make this stuff
possible and could potentially be useful

549
00:38:41.599 --> 00:38:44.320
to you guys

550
00:38:45.680 --> 00:38:50.160
so uh imls is the independent federal
grant making agency

551
00:38:50.160 --> 00:38:53.200
that is the primary source of federal
funding for

552
00:38:53.200 --> 00:38:57.680
the nation's museums and libraries and
the idea is that we

553
00:38:57.680 --> 00:39:01.440
ensure that all americans have access to
museum library and

554
00:39:01.440 --> 00:39:06.720
information services so that's this the
base from which we operate

555
00:39:06.720 --> 00:39:09.760
now the question is oh and this is my
diy

556
00:39:09.760 --> 00:39:14.320
venn diagram which i could probably use
a little venn diagram

557
00:39:14.320 --> 00:39:18.560
tool the next time but we'll go with
this this is my answer to

558
00:39:18.560 --> 00:39:25.599
why museums and games or why museums in
you know digital media and learning and

559
00:39:25.599 --> 00:39:28.960
um so the answer to that question is
that um

560
00:39:28.960 --> 00:39:32.400
i've sort of tried to put together some
of the

561
00:39:32.400 --> 00:39:37.359
areas where games can have a learning
impact and museums have an interest

562
00:39:37.359 --> 00:39:40.640
where these come together so as
indicated by

563
00:39:40.640 --> 00:39:44.640
this diagram and certainly by our
previous speakers

564
00:39:44.640 --> 00:39:49.040
you could see that lots of projects may
address more than one of these

565
00:39:49.040 --> 00:39:56.160
learning outcomes or or ideas
so museums use games as delivery systems

566
00:39:56.160 --> 00:39:59.680
for content knowledge and behavior
change as you saw with some of the

567
00:39:59.680 --> 00:40:03.680
examples that heidi showed
or you can imagine a game that you know

568
00:40:03.680 --> 00:40:07.359
helps you understand climate change and
maybe

569
00:40:07.359 --> 00:40:13.359
provokes behavior in you know recycling
behavior or something like that

570
00:40:13.359 --> 00:40:17.200
games are used by museums as guides to
physical spaces and content

571
00:40:17.200 --> 00:40:23.040
we've supported some projects that
use games to promote an engagement

572
00:40:23.040 --> 00:40:26.160
within the gallery
space itself as you move around the

573
00:40:26.160 --> 00:40:30.319
gallery
museums use game play to promote

574
00:40:30.319 --> 00:40:34.880
perceptual attentional and cognitive
abilities and skill development

575
00:40:34.880 --> 00:40:38.000
and this is sort of less associated with
particular content

576
00:40:38.000 --> 00:40:42.720
or collections objects but some museums
such as children's museums

577
00:40:42.720 --> 00:40:48.480
have this as part of their mission that
sort of brain development tools

578
00:40:48.800 --> 00:40:52.000
aronda talked about game design which
itself when

579
00:40:52.000 --> 00:40:57.359
you know done in a museum setting with
content and themes of a museum

580
00:40:57.359 --> 00:41:00.480
is building all sorts of 21st century
skills

581
00:41:00.480 --> 00:41:05.760
um so that's a really good game plan was
a good example of that

582
00:41:05.760 --> 00:41:11.359
and finally many museums are using games
to augment their collections information

583
00:41:11.359 --> 00:41:15.760
and metadata so they're using the power
of the crowd to gather information

584
00:41:15.760 --> 00:41:21.839
about collections through through games

585
00:41:23.680 --> 00:41:28.000
so there's two programs that we offer
that are the primary sources

586
00:41:28.000 --> 00:41:31.280
for funding for these kinds of things
that we're talking about

587
00:41:31.280 --> 00:41:37.280
museums for america and the national
leadership grants for museums

588
00:41:40.079 --> 00:41:44.480
museums for america has the goal of
strengthening the ability of an

589
00:41:44.480 --> 00:41:49.599
individual museum to serve
its public so this is primarily allowing

590
00:41:49.599 --> 00:41:55.200
museums to fulfill their
high level goals in their strategic plan

591
00:41:55.200 --> 00:42:00.319
you can see some of the details about
how the funding works

592
00:42:00.319 --> 00:42:04.640
but an important thing to remember is
that um

593
00:42:04.640 --> 00:42:08.480
you know only museums can apply to
museums for america

594
00:42:08.480 --> 00:42:11.920
but that doesn't mean that game
developers can't be a partner

595
00:42:11.920 --> 00:42:15.520
in a museum project and get funding
through

596
00:42:15.520 --> 00:42:21.520
the museum's budget for that project
an example of that kind of museums for

597
00:42:21.520 --> 00:42:25.440
america project
is something we funded back in 2014 at

598
00:42:25.440 --> 00:42:30.160
historic hudson valley
they got funding to work with developers

599
00:42:30.160 --> 00:42:33.599
to build
design and build a game called traders

600
00:42:33.599 --> 00:42:39.040
and raiders
which allowed users and

601
00:42:39.040 --> 00:42:44.480
and usually students to learn about the
transatlantic trade and piracy

602
00:42:44.480 --> 00:42:49.760
and how this manner this part of
historic hudson valley played a role in

603
00:42:49.760 --> 00:42:58.079
this vast
and complex system

604
00:42:58.079 --> 00:43:03.280
the national leadership grant program is
it is a slightly different goal the goal

605
00:43:03.280 --> 00:43:06.319
for national leadership is to advance
the whole

606
00:43:06.319 --> 00:43:10.800
field's ability to serve the public so
you're

607
00:43:10.800 --> 00:43:14.079
solving a problem in museum practice or
in the

608
00:43:14.079 --> 00:43:18.319
museum field i'm not going to give any
examples because both museums for

609
00:43:18.319 --> 00:43:22.800
digital learning
and game play are perfect examples so i

610
00:43:22.800 --> 00:43:26.960
don't have to
provide those at all those are projects

611
00:43:26.960 --> 00:43:30.079
that are
producing resources that are going to

612
00:43:30.079 --> 00:43:35.200
help museums
during their project and afterwards

613
00:43:35.200 --> 00:43:41.960
to this new level of engagement
you can see here that grants go up to

614
00:43:41.960 --> 00:43:46.160
750 000
research is funded there but there's a

615
00:43:46.160 --> 00:43:49.839
one-to-one match for non-research

616
00:43:52.839 --> 00:43:57.280
projects
and finally i just want to point out the

617
00:43:57.280 --> 00:44:00.960
some of the characteristics and
eligibility issues for these two

618
00:44:00.960 --> 00:44:03.920
programs
and i've mentioned this already but when

619
00:44:03.920 --> 00:44:06.880
we're looking at museums for america
we're really looking at an

620
00:44:06.880 --> 00:44:10.319
individual institution and its community
and its

621
00:44:10.319 --> 00:44:15.760
target audiences but successful projects
really have to demonstrate that they

622
00:44:15.760 --> 00:44:20.480
have in-depth knowledge
they have to show that there's a

623
00:44:20.480 --> 00:44:23.359
demonstrable result what's going to come
out of this

624
00:44:23.359 --> 00:44:27.680
this project a new program a new exhibit
a new game

625
00:44:27.680 --> 00:44:33.359
something like that on the flip side
national leadership grants are about

626
00:44:33.359 --> 00:44:35.920
broad impact
of course you still have to be an expert

627
00:44:35.920 --> 00:44:40.560
and have that in-depth knowledge
but you get to be collaborative so you

628
00:44:40.560 --> 00:44:44.400
bring those people
that you need to the table to help make

629
00:44:44.400 --> 00:44:49.280
a project successful
and shared results are very important so

630
00:44:49.280 --> 00:44:52.640
intentionally producing something that's
going to

631
00:44:52.640 --> 00:44:55.920
get have legs and get out there into the
field

632
00:44:55.920 --> 00:45:00.800
eligibility is a bit different as i said
museums are the only eligible entities

633
00:45:00.800 --> 00:45:05.359
for museums for america
but in national leadership because we

634
00:45:05.359 --> 00:45:08.720
know there are many kinds of
organizations that can work to benefit

635
00:45:08.720 --> 00:45:12.480
the museum field
um including like games for change where

636
00:45:12.480 --> 00:45:17.119
arana is
we accept applications from museums from

637
00:45:17.119 --> 00:45:21.200
institutions of higher ed
and from organizations that advance

638
00:45:21.200 --> 00:45:24.640
museums and the profession

639
00:45:25.119 --> 00:45:28.640
and finally just a quick

640
00:45:29.119 --> 00:45:33.119
a quick time check here we're going to
have applications

641
00:45:33.119 --> 00:45:37.359
due oh don't look at the at the gray bar
that's got

642
00:45:37.359 --> 00:45:41.119
the wrong years or just add one to the
gray bar that's your game challenge for

643
00:45:41.119 --> 00:45:45.359
the day
so we're looking at applications due in

644
00:45:45.359 --> 00:45:48.000
november
of 2021 this year you don't have to go

645
00:45:48.000 --> 00:45:51.119
back in time
we'll um we'll check them out make sure

646
00:45:51.119 --> 00:45:54.480
they're okay and ready to go to review
and the review period is about four

647
00:45:54.480 --> 00:45:58.200
months there and
awards will be made in the summer of

648
00:45:58.200 --> 00:46:02.880
2022
for projects that begin on september 1st

649
00:46:02.880 --> 00:46:09.440
and my colleagues and i are available
throughout the process of

650
00:46:09.440 --> 00:46:12.880
application and and consideration of
what you're going to

651
00:46:12.880 --> 00:46:16.800
submit to help you along the way to help
you construct the most competitive

652
00:46:16.800 --> 00:46:21.760
project you can
so never hesitate to contact a program

653
00:46:21.760 --> 00:46:26.880
officer our names are all on the website
when you go to our website and look for

654
00:46:26.880 --> 00:46:30.640
apply for a grant or grant programs you
will find our names and contact

655
00:46:30.640 --> 00:46:34.400
information
so that's all i'm going to say i know we

656
00:46:34.400 --> 00:46:37.599
have some questions in the chat and i
know

657
00:46:37.599 --> 00:46:42.160
that i'm going to just move this slide
thank you good luck

658
00:46:42.160 --> 00:46:46.880
and um please let's let's hear some
questions

659
00:46:48.800 --> 00:46:52.640
wonderful helens hello everyone this is
ashley jones

660
00:46:52.640 --> 00:46:56.000
with imls i'm just taking a look at the
questions

661
00:46:56.000 --> 00:46:59.760
box we have a few questions uh we can
start with

662
00:46:59.760 --> 00:47:04.480
um the first one comes from from lois
and and this came through

663
00:47:04.480 --> 00:47:07.920
during heidi's presentation but i think
could have applied to

664
00:47:07.920 --> 00:47:12.640
to either project uh lois asks are your
resources

665
00:47:12.640 --> 00:47:17.280
accessible for students with special
needs

666
00:47:18.960 --> 00:47:22.800
i can talk about that a little bit for
um mdl

667
00:47:22.800 --> 00:47:26.800
you know each of the individual
organizations that are creating

668
00:47:26.800 --> 00:47:32.400
um resource kits
are responsible for the the content

669
00:47:32.400 --> 00:47:36.160
that's a part of them
um but i know at you know field museum

670
00:47:36.160 --> 00:47:39.599
we really follow
universal design for learning standards

671
00:47:39.599 --> 00:47:43.440
so making sure
that we are considering all uh different

672
00:47:43.440 --> 00:47:47.760
types of learners
and their abilities and also thinking

673
00:47:47.760 --> 00:47:49.920
about
different learning styles because we

674
00:47:49.920 --> 00:47:54.000
know that that's going to make
everyone really successful in engaging

675
00:47:54.000 --> 00:47:59.040
with the resource kits so
um yes i i would say that um that's

676
00:47:59.040 --> 00:48:02.240
definitely something i know that the
core partners are thinking about

677
00:48:02.240 --> 00:48:07.280
um and it's uh it's something that we
are uh encouraging the

678
00:48:07.280 --> 00:48:11.200
the new museum partners to think about
as they're coming on board as well

679
00:48:11.200 --> 00:48:16.800
um and it's definitely something that um
you know the museum field broadly thinks

680
00:48:16.800 --> 00:48:23.040
about regularly
and i'm happy to just to answer that for

681
00:48:23.040 --> 00:48:26.720
our program as well um
you know and i just saw in the chat i

682
00:48:26.720 --> 00:48:29.760
apologize that you couldn't see the
slides um

683
00:48:29.760 --> 00:48:32.319
i'm sure there's a way for us to make
those available but i said most

684
00:48:32.319 --> 00:48:34.079
everything that was on them so i'm sorry
about that

685
00:48:34.079 --> 00:48:37.520
but um i one thing that i didn't say
that i should say is that the

686
00:48:37.520 --> 00:48:41.440
the one of the things that this program
has resulted in for games for change is

687
00:48:41.440 --> 00:48:44.960
an adaptation of our
of our student challenge correct student

688
00:48:44.960 --> 00:48:48.079
facing curriculum
for museum educators to use in museum

689
00:48:48.079 --> 00:48:53.040
settings so that curriculum
has um been designed in such a way that

690
00:48:53.040 --> 00:48:57.200
it that it
um gives uh

691
00:48:57.200 --> 00:49:01.119
gives recommendations for remediation as
well as extensions

692
00:49:01.119 --> 00:49:07.280
and has been designed again you know
using universal design practices um

693
00:49:07.280 --> 00:49:12.480
so that and that is available on the
games for change website for free

694
00:49:13.839 --> 00:49:18.800
wonderful all right um so we've got
another question uh this one comes from

695
00:49:18.800 --> 00:49:23.680
caitlin
um this is both for uh heidi or arana

696
00:49:23.680 --> 00:49:27.599
the question is can you share the
content of all the content of the

697
00:49:27.599 --> 00:49:32.240
projects you presented today
how can be tied to national or state

698
00:49:32.240 --> 00:49:35.440
standards for learning

699
00:49:36.720 --> 00:49:40.400
sure yeah um i did not point this out
but i should have

700
00:49:40.400 --> 00:49:47.200
um on the website on the platform
each of the activities is aligned to um

701
00:49:47.200 --> 00:49:51.440
national learning standards so we make
available ngss if it's a science

702
00:49:51.440 --> 00:49:56.079
resource
um the c3 framework um common core

703
00:49:56.079 --> 00:50:01.599
depending on what the the content area
connections are um and uh and we also

704
00:50:01.599 --> 00:50:04.160
note that
you know the resources that are a part

705
00:50:04.160 --> 00:50:08.160
of mdl are
not meant to be core curriculum and

706
00:50:08.160 --> 00:50:13.440
they're meant to
add to and create another rich layer

707
00:50:13.440 --> 00:50:17.119
on top of existing curricula for k-12
education

708
00:50:17.119 --> 00:50:23.040
um and k-12 classrooms and so
really looking at where the standards

709
00:50:23.040 --> 00:50:26.559
alignment that's listed on
those resource kits and activities

710
00:50:26.559 --> 00:50:31.119
within the resource kits
fits within your core curriculum and

711
00:50:31.119 --> 00:50:33.760
thinking about making that connection so
that

712
00:50:33.760 --> 00:50:38.079
um students don't just have a chance to
you know engage with that

713
00:50:38.079 --> 00:50:44.000
particular standard with mdl um but also
get to uh have a fuller picture of what

714
00:50:44.000 --> 00:50:47.760
that standard
um is all about uh with the core

715
00:50:47.760 --> 00:50:50.160
curriculum as well so really thinking
about that as

716
00:50:50.160 --> 00:50:55.839
as nice icing on top of the the
curriculum cake

717
00:50:56.079 --> 00:51:00.000
and for um game plan for the student
challenge curriculum

718
00:51:00.000 --> 00:51:05.200
um we the curriculum is aligned with um
the next generation science standards as

719
00:51:05.200 --> 00:51:10.319
well as the um
21 as well as 21st century skills um

720
00:51:10.319 --> 00:51:13.359
but really for the next generation
science standards it's mostly the

721
00:51:13.359 --> 00:51:16.800
cross-cutting concepts
and things like thinking being able to

722
00:51:16.800 --> 00:51:20.000
think systemically
complex problem solving making

723
00:51:20.000 --> 00:51:26.480
connections those kinds of things that
game design really helps to foster

724
00:51:28.720 --> 00:51:33.280
hey thanks um so we've got another
question um this is specific to museums

725
00:51:33.280 --> 00:51:37.040
for digital learning
can you talk about the benefits of

726
00:51:37.040 --> 00:51:42.079
curating these resources into a single
site like museums for digital learning

727
00:51:42.079 --> 00:51:47.359
rather than the museums offering these
resources on their own websites

728
00:51:47.359 --> 00:51:50.559
absolutely i can speak to that and helen
feel free to chime in too because i'm

729
00:51:50.559 --> 00:51:54.240
sure you have some thoughts on this from
my mls's perspective as well

730
00:51:54.240 --> 00:51:58.240
um so you know one of the things that we
recognize as the core

731
00:51:58.240 --> 00:52:03.359
team is that different museums have
different platforms

732
00:52:03.359 --> 00:52:08.800
and you know some museums have um
national if not sometimes international

733
00:52:08.800 --> 00:52:11.680
recognition
thinking about smithsonian and other

734
00:52:11.680 --> 00:52:15.280
really large institutions
other institutions are going to have you

735
00:52:15.280 --> 00:52:20.960
know more regional recognition um
and then some museums are very local but

736
00:52:20.960 --> 00:52:25.839
have really rich stories to tell
that can add to students understanding

737
00:52:25.839 --> 00:52:30.640
and so um you know every teacher is not
going to be aware of every single

738
00:52:30.640 --> 00:52:34.640
um platform that exists online for for
the

739
00:52:34.640 --> 00:52:37.920
wide variety of museums that exist
across the country

740
00:52:37.920 --> 00:52:42.000
and so really aggregating all of these
and creating a platform that brings all

741
00:52:42.000 --> 00:52:46.079
of these pieces together allows for more
visibility for those museums

742
00:52:46.079 --> 00:52:51.119
and more um awareness for k-12 educators
about what types of resources exist

743
00:52:51.119 --> 00:52:56.640
maybe not in their own backyard
um but you know five states away um

744
00:52:56.640 --> 00:53:04.240
and then also uh thinking about the uh
the affordances of bringing together

745
00:53:04.240 --> 00:53:08.240
the collections and stories that exist
across

746
00:53:08.240 --> 00:53:11.920
that rich tapestry of museums across the
country

747
00:53:11.920 --> 00:53:15.280
so what happens when and this is one of
the things that i

748
00:53:15.280 --> 00:53:18.800
i noted was that um history colorado and
field museum

749
00:53:18.800 --> 00:53:25.760
um collaborated on a few kits um
last year and uh what we were exploring

750
00:53:25.760 --> 00:53:29.040
in that
was really thinking about what rich

751
00:53:29.040 --> 00:53:32.800
stories can we tell
when we bring together the collections

752
00:53:32.800 --> 00:53:36.400
and expertise
of two very different museums in many

753
00:53:36.400 --> 00:53:39.599
ways so the field museum is a natural
history museum

754
00:53:39.599 --> 00:53:44.160
and so you know much of our collections
and much of our expertise is really in

755
00:53:44.160 --> 00:53:47.760
the way of thinking
through a scientific lens and when we

756
00:53:47.760 --> 00:53:50.960
think about
uh the human aspects we we tell that

757
00:53:50.960 --> 00:53:55.920
story through an anthropological lens
whereas um history of colorado is really

758
00:53:55.920 --> 00:53:59.200
coming from an historical perspective a
social science perspective

759
00:53:59.200 --> 00:54:05.200
and so we were able to create a kit
that explored different ways of knowing

760
00:54:05.200 --> 00:54:08.240
about
human history thinking about the

761
00:54:08.240 --> 00:54:12.800
different lenses that
anthropology can afford um through

762
00:54:12.800 --> 00:54:17.920
uh more of a scientific lens and through
uh using the tools of history more of a

763
00:54:17.920 --> 00:54:22.960
social science and humanities lens
um and so um you really can think about

764
00:54:22.960 --> 00:54:26.720
a much
more layered um understanding that

765
00:54:26.720 --> 00:54:30.640
you're building and students
um as you're thinking about a particular

766
00:54:30.640 --> 00:54:33.119
topic or theme
when they're exposed to different

767
00:54:33.119 --> 00:54:36.960
perspectives on that theme um you know
one of the things that we're interested

768
00:54:36.960 --> 00:54:39.839
in looking down the line as we're
creating additional kits is thinking

769
00:54:39.839 --> 00:54:42.559
about how
you know a science museum like the field

770
00:54:42.559 --> 00:54:46.559
museum can collaborate with an art
museum to help create new on-ramps for

771
00:54:46.559 --> 00:54:50.720
students who might be
you know more interested in the arts

772
00:54:50.720 --> 00:54:52.640
than they are in science but we can
still

773
00:54:52.640 --> 00:54:55.599
tell really interesting science stories
and art stories through those two

774
00:54:55.599 --> 00:54:59.200
different lenses
um so it really just creates uh more

775
00:54:59.200 --> 00:55:02.400
perspectives and more lenses for
students and teachers to be able to

776
00:55:02.400 --> 00:55:06.480
explore
um all of the the topics that museums um

777
00:55:06.480 --> 00:55:10.400
have expertise in and collections in

778
00:55:11.119 --> 00:55:15.280
and i would just add that you can search
across the entire

779
00:55:15.280 --> 00:55:18.640
platform so your search results will
yield

780
00:55:18.640 --> 00:55:23.040
uh resources from a variety of museums
which you would not have found if you're

781
00:55:23.040 --> 00:55:28.079
just going to
individual institutions at a time

782
00:55:30.640 --> 00:55:34.000
so ashley can we squeeze in one more
question or are we at

783
00:55:34.000 --> 00:55:38.559
time here you know i think we have one
question i think we can we can do with

784
00:55:38.559 --> 00:55:41.920
it with the time we have left
it seems like it'll be pretty quick this

785
00:55:41.920 --> 00:55:45.280
is from liz uh
and the questions for rana is there a

786
00:55:45.280 --> 00:55:50.000
way to apply for the fall cohort of game
plan

787
00:55:50.000 --> 00:55:54.640
absolutely um yeah so we we are gonna
start um

788
00:55:54.640 --> 00:55:57.839
uh publicizing application process in
july

789
00:55:57.839 --> 00:56:01.440
um so the best way to do it would be to
go to the games for change website

790
00:56:01.440 --> 00:56:04.799
either start checking back in july or
sign up for a newsletter and you'll

791
00:56:04.799 --> 00:56:07.760
for sure hear about it

792
00:56:08.240 --> 00:56:11.760
okay so we're at two o'clock we know
that there are

793
00:56:11.760 --> 00:56:15.599
new sessions starting at two o'clock we
want to let you go and and free up the

794
00:56:15.599 --> 00:56:19.920
airwaves
and i thank uh my colleague ashley and

795
00:56:19.920 --> 00:56:24.480
arana and and heidi tremendously for
this session and

796
00:56:24.480 --> 00:56:28.240
um we welcome you to contact any of us
to follow up and

797
00:56:28.240 --> 00:56:31.520
continue asking questions or learning
about opportunities

798
00:56:31.520 --> 00:56:40.319
thanks a lot