WEBVTT
Kind: captions
Language: en

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The concept behind it is usually mobile technology
as a way to physically explore exhibits and

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to personalize your exploration of the exhibits
and then to take your experiences and the

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things that you harvest as part of your exhibit
visit back to the classroom, back to your

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home.

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And be able to continue your exploration that
way so that there’s kind of virtual circle

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between the museum, the classroom and the
home.

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Well the object of the game is to meet historical
characters so actual real person.

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People that lived in Minnesota and then to
help them solve their problem.

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So we’re looking at how can this game incorporate
21st century skills.

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We’re looking at things like collaboration
and critical thinking and problem solving.

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One of the people that we have is Mamie Carpenter
and we have some of her letters.

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And she lived in a sod house out on the prairie.

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So you will be able to explore a physical
sod house and see what an example of what

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that might look like.

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And you have to help Mamie survive life in
the sod house, which includes surviving a

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grasshopper plague, a blizzard and then a
lot of just daily life like how do you keep

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warm?

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How do you build a house?

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The group has to collaborate to achieve that
goal so you have kind of a life bar that gets

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across the point that it’s a constant struggle
to stay alive out in the sod house and you

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can’t do it by yourself.

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Trying to make sure we create opportunities
that..

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Because we know each kid wants-- learns differently,
wants different experiences.

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So, we do have to look at how can we have
an individualized experience and how to have

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a new social experience.

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Or how about having an option between getting
the surface level of the exhibit or being

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able to stay just in one area and go deep,
so.

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Because some kids want to go around and check
everything out first.

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Other kids want to go deep in one area and
then move onto the next area and go deep.

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So there’s all factors that we’re kind
of mapping out for designing the game experience.

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We are really in the formative stage.

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We have an empty exhibit space upstairs where
we created mockups.

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And what’s been nice about the IMLS grant
is that it’s allowed us to have a partnership

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with four schools that we probably wouldn’t
be able to do.

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So we’ve actually been bringing in a whole
grade level from schools and having them try

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out everything.

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And then be able to go back into the classroom
and see what they might do with all the things

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that they’ve collected and what types of
projects that they would like to do after

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their visit and how it fits into their curriculum.

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You can actually see, did they solve a problem?

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Well, if they actually did solve a problem
then they are doing problem solving.

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You don’t have to ask them about it at the
end.

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Did you solve a problem?

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And the amount of data, we have every click
that they’ve done along with the just lots

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of user created media.

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So they take pictures.

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They have a tendency to just narrate into
the phone and narrate what they see.

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So we have lots and lots of data that we’re
excited to see.

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It’s called “History in our Hands.”

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And we are hoping to reinvent the field trip
for the 21st century.