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I. When I first talked about why we model,
in this class, one of the reasons I gave

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was to design better institutions. In this
set of lectures we're going to talk about

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something known as mechanism design. And
the idea behind mechanism design is that

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you formalize an institution. You do so as
follows, you basically decide, here are

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the set of actions that people can take,
and here are the payoffs, or the outcomes,

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associated with those actions. So in a
sense, you're defining the rules of the

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game, the actions people can take, and
what the payoffs are gonna be. Now in

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constructing these mechanisms, there's two
features that often arise in social

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context that you try to overcome through
the proper writing of a mechanism. The

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first one is, hidden actions, so often
times, especially this is true in work

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environments, you don't see the actions
people take, you only see the outcomes.

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What you'd like to do is you'd like to
write employment contracts and sentence

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structures in such a way, that people take
the actions that you want. So even though

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the actions are hidden you?d like to write
some sort of mechanism so that the actions

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people are going to take, the optimal
actions for people to do are going to be

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actions you want. Now there's gonna be
other cases where's it's not actions

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you're worried about but its information.
So you may not know someone's type. So,

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for example, someone could be high ability
or low ability. Someone could be a safe

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driver or a risky driver. And what you'd
like to do is you'd like to write some

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sort of contract so that these people
separate out. So you can identify who the

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high type people are and who the low type
people are or, who the risky drivers are

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and who the safe drivers are. So we
construct these mechanisms. Two of the

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problems we want to sort of overcome are
hidden actions, because we can't see what

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people are doing, and hidden information.
We can't figure out what type?s people

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are, what they like, how risky they are,
how much ability they have, that sort of

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thing. So what we'd like to do is figure
out how do we run institutions to overcome

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these two problems. So once we get that
core idea in mind, about sort of how we

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can use institutions to figure things out
that are hidden, we'll take them, we'll

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apply them to some real world examples.
So, the first thing we'll apply it to is

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auctions. When we think about auctions,
there's a lot of different ways we can

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auction things off. And we'll show how we
can think of these different rules as

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mechanisms. Then what we'll do is we'll
show a theorem that shows which of these

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rules are best. So do we have an ascending
bid auction, do we have a sealed bid

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auction, or do we have something called a
second price auction? So we can use

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theory, we can use models to figure out
which of those particular auction rules is

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gonna work best. After we do auctions
we'll look at something called public

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goods. So public goods are sort of like a
collective action problem, there goods

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that everybody benefits the more we have
of, but you'd like everybody else to pay

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for them. So things like roads, clean air,
clean beaches, those sorts of things, we'd

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all like those sorts of things. Exist, but
we prefer that other people pay for them.

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So we'll talk about what a public good is
and we'll talk about how you can use

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mechanism design to come up with solutions
to public good problems. Now in doing

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this, I'm gonna do it a little bit
untraditionally. So, why don't I refer to

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a quote here, Marie Galmont once said,
imagine how physic, difficult physics

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would be if electrons could think. So
remember when we talked about modeling

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people, how difficult it was. And we had
three basic models that are rational

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choice model, we got a psychological
model, and we have rule based models. What

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we're gonna do here is we're gonna do
mechanism design the standard way, and the

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standard way is to assume that people are
rational. So we're gonna sort of lay out

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the basics of mechanism design assuming
rational agents. But after we do that

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we'll talk through what if people suffered
from physiological biases or were slightly

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irrational Or what if it were the case
that people just followed simple rules

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would our same results still follow. So
we're gonna to have a dialogue using

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mechanisms design as a framework for
thinking again about how we model people.

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Okay, so that's an outline of what we're
going to do. What we're going to do first

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is just add some of the basics of
mechanism design, talk about hidden action

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information, move on to options, and then
conclude with some discussion of public

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good games. All right, let's get started.
