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Hi, we've been talking about the kernel
blotter game. The kernel blotter game is a

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way to analyze competition, where it's
along multiple fronts and the idea is to

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strategically mismatch your opponent. What
I'm going to do this last lecture, I'm

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kind of blotto, is expand the discussion a
little bit and talk about competition

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generally. So when you think about firms
competing you think about sports teams

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competing we can think about individuals
competing and what I'm going to do is

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think about some of the models we've
discussed in these last couple lectures

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and see how they apply to our
understanding of what happens in those

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competitive environments. Now as we do
that I want to think of two different

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types of competition so one type of
competition if you think of let's say some

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auto companies competing for market share
you can have a position where each one is

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going to get a percentage in the market
you know so GM may get 30 percent Toyota

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Ford maybe twenty% Toyota maybe get twenty
percent Chrysler maybe get ten%. And so on

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right so there's more firms down here
smaller firms so you can think about just

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competing for market share. You can also
think about sports team. This is Siri A,

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you think about, here's different sports
teams and they're gonna have win-loss

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records. So this team may go fourteen and
six, this team may go seven and thirteen.

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Sorry about that [inaudible]. You know,
each team's got a win-loss record and each

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is gonna play against each other. So we
think about the data we got from

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competition, it could be one of two forms,
it could be market share or it could be

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sort of win-losses against different
teams. And what we wanna think about is,

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if we take our different models, can they
help us make sense of that competition?

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And that by adjudicating between different
models, can we figure out, maybe, what's

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really going on in these different
environments? Does the auto market look

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differently than Soccer Competition
between, like, a soccer league? So we've

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got a bunch of models. Let's just talk
about four . We've got just a pure random

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model, performance is random. We've got
our skill plus luck model. We've got a

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finite memory random [inaudible] model,
and then we've got the Blotto model. These

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are all models that look at competition.
So in the random model, it's just. You

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know, you just get a value, and it's
random who wins. In the skill plus luck,

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there's a skill component, and a luck
component. In the finite memory random

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luck, it's sort of random, but you've got
this moving window. And then, finally, in

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Blotto, you've got some set of troops, and
you're allocating them across fronts. So

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these are all different ways to think
about competition, and they all say

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slightly different things. So what I wanna
do in this lecture is just, just pretty

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quickly go through each one of them, and
talk about the different things they say

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that we'd expect to see. And then we can
think about which one of those fits a

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particular real world situation best. So
let?s number the random model suppose

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performance really is random that it's
like the efficient market I bought so

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suppose the case of who's a good stock
broker really is random. Well, what should

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we expect? We should expect equal wins. We
should expect no one to be better than

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anybody else. We should see a lot of
regression to the mean. And we should see

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no time dependency. Somebody who's done
well this period shouldn't necessarily do

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well next period. Now if we look at
investment people, if we look at sort of,

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you know, mutual funds, it actually
doesn't look unlike this. You know,

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there's not a lot of time dependency. Who
won last year don't, doesn't necessarily

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determine who's gonna win this year. And
this may not be a bad model of that. Now,

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if we contrast that with the skill plus
luck, we'd expect to see unequal win.

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Wins. We'd expect to see some people who
are consistent winners. So we'd expect

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sort of semi consistent rankings, with the
higher ability people doing better,

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keeping in mind the paradox of skill of
two people who are close in ability.

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They're gonna move bac k and forth in
terms of who does better. But we'd expect

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to see semi consistency. And we wouldn't
expect to see a huge amount of time

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dependency in the sense of like, how I did
last period wouldn't have a big influence

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on what I do this period, you know, given
that we know my skill level. So there

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wouldn't be any correlation in the error
terms. And so you can look at some

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companies, you could argue that you know,
if you look at industry market shares,

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that this may be a decent model. Or if you
look at, you know, possibly some sports

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competition, this may be a decent model.
But we'll see there's other models that

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might work as well. What about the finite
memory random walk? Well, here, you're

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gonna have unequal wins, just like we had
in the skill plus luck. And we're gonna

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have semi consistent rankings. 'Cause the
fact that if you happen to get a bunch of

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good draws in a row, you're gonna continue
to get those. You're gonna see a lot more

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time dependency; 'cause it's really gonna
depend on what you did in the previous

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time. But where this is gonna differ from.
The skill plus luck model, is you're gonna

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get movement from top to bottom. 'Cause in
skill plus luck, remember, it's like A

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times luck plus one minus A times skill.
And so if you've got high skill, you're

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always gonna stay pretty high. In the
finite memory random walk, your values

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like XT plus XT minus one plus XT minus
two and so on. Well, after you move ahead

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ten periods, your values are gonna be, all
these values that made you good at this

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point in time will be gone. They'll have
been chopped off the end of the random

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walk. So you're gonna see a lot more
regression to the mean, and more movement

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from top to bottom in the finite. And
whenever you ran a luck model then you

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would in the skill plus luck model. So
again if you're looking at data within an

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industry or a [inaudible] and you want to
think which one of these is it, this sort

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of statistical signature is going to be
different than what you see from the

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[inaudible]. Okay, what about Blotto with
equ al troops? [inaudible] equal troops,

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equal ability. Then the outcome's, this is
gonna be hard to tell from random. It's

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gonna look a lot like random, but you're
gonna see lots of maneuvering. Because of

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its Blotto, each period, everybody's gonna
be trying to take a random action. And so

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therefore, you're gonna see all sorts of
trade, all sorts of maneuvering, to try

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and position your troops [inaudible] over
the troops of other people. But you're

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gonna see in the outcome itself any
difference between Blotto and random. But

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you will be able to see it in terms of the
actions that people take. What about when

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there's unequal troops? Well now it's
gonna be more like the skill plus luck

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thing. Cuz if you've got more troops,
you're gonna be more likely to win.

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However, because there's gonna be
maneuvering, sometimes the lesser

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[inaudible] person would win. So
statistically, it's gonna look a lot like

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skill luck, however, at the micro level.
You're gonna see lots and lots of

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maneuvering. So if you look at something
like American football, which has a salary

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cap, so you can only spend so much on your
players. There are teams that have better

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management, and also just happen to have
better players that they've signed into

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contracts. So the outcomes there may look
a lot like the skill luck model. But you

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see tons and tons of maneuvering in
professional football, which suggests that

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in fact, there may be a Blotto like
character to it, Where you're trying to

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get players that match up well against the
strengths and weaknesses of your

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opponents. So Blotto with unequal troops
is going to lock, look somewhat like

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skill, we're going to see lots of unequal
maneuvering. What if I add in limited

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movement? What I mean by that is that you
can't just sort of reallocate your troops

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every period. You've actually gotta trade
resources with someone else, which would

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be true in a football league, or it'd be
true in a firm. We've gotta sort of get

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rid of employees and bring new employees.
You can only move a little bit. Well if

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that's the ca se, if we go back to our
example of sort of multi-player

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[inaudible], we should expect to see lots
of cycles. We should expect to see where A

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beats B, B beats C, and C beats A. That's
gonna be different than the skill-lock

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thing. So in the skill-lock model, we may
have the case that, you know, one team

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wins 70%, one team wins 60, one team wins
50, one team wins 40, one team wins 30.

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Now we won't see a lot of cycles. We won't
see consistently A beat B, B beat C, and

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then C beat A. If it's plotted with
limited movement, you should be more

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likely to see that. But generally, how do
we determine? How do we tell that it's a

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Blotto game, or whether it's a skill luck
game? Well, one thing to think about this

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is in terms of dimensionality. If the
players are making high dimensional

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strategic decisions, it's sort of more
like Blotto. It's also the case that if

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it's definitely zero sum, then it's more
like Blotto. You could have a skill luck

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game where we both get better. And so the
things we're investing our resources in is

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just to improve our ability. That's more
skill luck like, Whereas, in Blotto, it's

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all about strategically mismatching what
we've got against you. And so you can

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think of high dimensional sports like
football, may be more like Blotto. 100

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meter dash, marathon running, things like
that, may be more skill luck. Tennis, more

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like Blotto, javelin throwing, more like
skill luck. Let's take a particular case,

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let's take the presidential election
United States. And think about. How do

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these different, what do these different
models tell us and which one makes the

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most sense? So I could think that whoever
wins the presidential election is just

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random because it just depends on random
shocks to the economy and the winner is

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just gonna depend on these economic shocks
and there is some evidence to support this

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but I think that it probably doesn't fully
capture things. Now we could say that it's

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sort of luck and skill, that these
candidates have skill, they got ability to

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communicate, they got past experience, and
there's also these economic shocks and

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again, there's some evidence to support
that better candidates do seem to win.

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[sound] You could also tell a random walk
model. You could say, look, it's not just

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one random shot to economy, it's a whole
bunch of random events. You know, it

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depends on what's happening in the world
economy, it's what happening in

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international relations, what's happening
domestically. What's happening? The social

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movements at the time. So a whole bunch of
random events add up to determine the

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popular of the incumbent president, or the
incumbent party, and that determines who

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wins. And again, that may not be a bad
model. Finally with Blotto, if you think

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of it being, well there's only this sort
of allocations of troops across fronts. In

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a presidential election, it's the
electoral college game. And you gotta

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figure out, where do we allocate our
troops? Now, that captures some of it, as

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well, right. But the thing is that you
also think that we've got to have unequal

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troops; because whoever served got more
skill or had to give shocks, is more

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likely to, needs fewer troops on some of
those fronts. So what we see by having all

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these different models is we get many
different lenses on what's going on in an

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election. Now is anyone of these right,
no. Now [inaudible], when we say, oh,

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presidential elections, those things are
just a pure luck skill. They're not.

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They're a combination of all these things,
and by having multiple models to look at

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them, what we do is we have a lens,
through which we will get a deeper

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understanding of what's going on. 'Cause
where we wanna be, right, is you wanna be

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in a place when somebody confronts with
something like, how does a presidential

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election unfold, that we've got a bunch of
frameworks within which we can view that

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particular event, and say, here's what I
learned from this framework. So you can

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say, there's a sense in which the winner
of the presidential election is luck,

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because it comes down to economic shocks
going their way. And at the other extent,

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we ca n also say, look, another way to
think about these presidential elections,

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though, is it's this elaborate game of
blotto. They're each trying to figure out

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where to allocate their resources, where
to spend their time, where to spend their

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money, trying to convince voters, And
except not only electoral college, but to

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win different factions of voters. Cuz you
can also make a Blotto game playing out on

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factions of voters. What you get from
those two lenses, and of course the other

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two lenses, is just a much richer
understanding of the nature of political

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competition. It's gonna make you better
able to predict what's gonna happen, also

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better understand what's going on and
better able to think about how do you

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design institutions to pick a president.
Again, which is one of the things we wanna

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do modeling for. Okay. Thank you.
