Hi. In this set of lectures, what we're going to do is we're going to talk about a game called the Colonel Blotto game. Now there were two games that really got game three into the mainstream from policy setting. The first one is the prisoner's dilemma. We'll talk about that in the next set of lectures. The other is Colonel Blotto. Now the Colonel Blotto game is a game that involves strategic mismatch. The idea is you've got a set of troops, your opponent has a set of troops and you've gotta figure out where do I allocate my troops given the other person. So, for instance, if you think about the Battle of Waterloo. You've got two sets of troops. You've got the British troops, you've got the French troops and they aligned them in different fronts trying to find advantages. Or, if you look at Gettysburg, you're gonna Of the confederate union army. Each one is placing their troops in different locations. They were just having your strengths go against the weakness of your opponent. This is what is what Blotto is trying to capture explicitly with troops against fronts. What we're going to see in this lecture is that it's a very frugal [inaudible] model, so it can be applied in a whole bunch of different settings. So what are we gonna do in these lectures? We're gonna start out by describing just the basic Colonel Blotto game Just the sort of vanilla version. After that, we're gonna talk about what happens in Colonel Blotto if you give one side an advantage. So one side has 100 troops, another side has 200 troops. How much does it help you to have more troops? Then what we'll do is we'll sort of move from that Colonel Blotto game and talk generally about models of competition. So the previous set of lectures we talked about skill versus luck and this finite memory lock model, And all this different models of success and outcomes. We now have another one. Colonel [inaudible]. We'll see sort of how we can compare and contrast all these different models of competition to get richer insights to figure out who wins and wh o losses and why. Okay. So let's get started. What we're going to do in the first lecture is talk about the basic game and see why Colonel [inaudible] is so interesting across a variety of contexts.