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In the previous lecture we looked at the
game of life which was a particular site

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or automaton model and in it we saw how we
could get just an amazing phenomena,

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right, how simple rules can aggregate to
produce really sort of complex, novel

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outcomes. What we want to do in this
lecture is look at an even simpler class

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of cellular automaton models, and
actually the original cellular automaton models,

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and to try and figure out what has to be
true about the model in order for it to

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produce different types of outcomes.
Number one of our core questions was what

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kind of outcomes is the system going to
produce, is it going to go to equilibrium,

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is it going to produce patterns, is it
going to be complex, is it going to be

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chaotic. And what we want to do is we want
to try and understand which of those

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things is going to happen. And we're not
going to get a definitive answer but again

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by using a toy model we are going to get
some understanding of what leads to

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complex outcomes. Alright, so. First some
history. Cellular automata were developed

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by a guy named John von Neumann, who is
just a brilliant man. Von Neumann built

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one of the first computers known as the
[inaudible] or the [inaudible]. He also

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came up with, was one of the founders of
game theory and of growth theory in

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economics. So just a brilliant, brilliant
mathematical mind. One of the things he

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came up with, and this was working with a
guy named Stanislaw Ulam, who's a

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mathematician, was really the simplest
moment he could think of in computation

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which is what's going to be called the
cellular automata model. His vision, the

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cellular automata have been, sort of,
studied in gory detail including a recent

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book by a guy named Stephen Wolfram who is
the developer of Mathamatica called the

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New Kind of Science. And in this book,
Wolfram explores to really to unbelievable

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depth. This is a thousand page book with
hundreds and hundreds of illustrations.

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How these cellular automata model works.
And Wolfram refers to this as a new kind

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of science because he is arguing for a computational inductive way of looking at the

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world. Okay, so what are these models,
what are cellular automaton models?

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Well, again, they are exactly what we
looked at in the game of life, except for

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here instead of being on a two dimensional
grid, things are on a one dimensional

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line. So you can imagine as before we've
had a bunch of cells and they can either

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be off, which would be clear, or they can
be on. Right, so what we can do is we can

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the just then sorta say, okay, how do
these things evolve over time. Now the

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difference between this and what we did
before is that now If I have a cell here,

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right, sitting in the center, we are going
to assume it only has two neighbors. So

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before in the grid world each cell had
eight neighbors, now its only got two. Now

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the advantage of doing things with only
two neighbors is well it's simpler for one

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thing, and it also means that we can
exhaustively study and that's why

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Wolfman's book is so thick. We can study
every single one of these rules. So we can

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write down every single rule and then ask
how do the different rules work. What

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behaviors do they produce and that sort of
stuff. The other big advantage is that

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it's going to be much easier to display
these worlds than the other worlds because

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we can let time move along this axis. So
what I can do is I can have this, here's

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the cell at this moment in time, maybe
it's filled in, and then I can say what

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happens to it at the next period maybe
it's off, and then I can say what happens

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to it at the next period and maybe it's
on. So I can represent time as sort of

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moving vertically down the page. Right. So
that's the model. Now I've got to decide,

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okay, what can the rules look like? Well
Here's an example, so let's think about

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what a rule would have to look like. So if
I think of this cell X, right, right here,

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this is the cell X. Now there is, and it's
got two neighbors, right? So neighbor one,

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neighbor two, or we could call these left
and right, if we want. We can ask what are

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the possible states those things can be
in? W ell, it's possible that all of them

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could be off. And it's possible all of
them could be on. Or it's possible only

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the one to the right is on, or only the
cell itself is on, right? So we can think

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through and there's basically eight
different possibilities. So what would a

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rule be? A rule just says �hat do I do in
each one of those states?' So it could

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say, well, if I'm in the state where we're
all currently off, then I'm going to stay

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off. And if we're in a state where we're
all currently on, then I'm going to go on.

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And it could say, these two of us are on
I'm also gonna go on. And then what you do

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is you think about, okay, here is the
cell, we start out with some initial

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configuration. We got a Whole bunch of
cells and some of hem are colored in and

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some of them are not. And then what they
do is , each cell says well what are my,

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what does my configuration look like? If
I'm this cell right here, I notice that

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all three of my neighbors are on, so I go
to the look up table, see all three

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numbers are on and say I am going to be on
next period. Okay, so all you do is for

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each cell, so like this cell right here.
[inaudible] cell right here, it's got its

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on but its two neighbors are off so I go
up to the look up table and say okay this

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is the configuration we are in right here
and it might say in that situation go off

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[inaudible] in the next period it would
stay off. So that's it. Time moves

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horizontally and we have these rules that
look. Right? Now, one of these that

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Wolfman does in his book is he says okay
look if you look across all these

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different rules you can get all four of
these classes of behaviors, right? So you

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can get, we talked about this before, you
can get fixed points, you can get

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alternation, you can get randomness and
you can get complexity. And what we want

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to understand is why? Why do you get these
things? What's true about the rules in

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order for this to be true? Okay, in order
to get these different types of outcomes.

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Okay? Now before we go any further, okay,
there's a lot of rules, how do we make ...

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Sense of them. How do we keep track of the
rules setter. [inaudible] had an ingenious

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way of numbering these. So let's think
about it. So if I am in this state here:

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all off. Well, there are two possibilities
here, right? We can be off. Or we could be

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on and if I didn't give up this state
there could be two possibilities as well

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We can be off or we can be on and that's
true for every one of these. Two, two,

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two, two, two. So there's two different
things I can put for each of these things.

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So that means there's two to the eighth.
Possibilities which means that there are

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256 different rules. So now we think holy
cow the whole universe of these rules is

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of sized 256. There are 256 things that we
have to explore. That is why work from

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this book runs to one thousand pages. We
just give four pages to each rule you

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suddenly, you know, used up a thousand
pages. Now, Wolfman also comes up with an

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ingenious way of numbering this rules.
What he does is he says let's just get

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used to numbers one, two, four, eight,
sixteen, thirty-two, sixty-four, one

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twenty eight. And then what he says is, if
it's on Right? Then so let's suppose that

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our rule, now let me do this a different
way. So, suppose that if it's, this is our

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rule right here. These three are on. So
then [inaudible] we'll call this rule two,

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eight, one twenty eight and we'll just add
up those numbers to give us 138. So that

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will be rule 138. So what we have is the
first number with one, the next one with

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two, the next one with four, the next one
with eight, and so on. And this enables

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him to give every rule a unique number
between zero and 255. So the rule

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everything's off is rule zero the rule
where everything is on, we just add up all

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these numbers and get 255. So, this is
going to give us a numbering system for

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the rules. So let's look now at some rules
that create some interesting phenomena.

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This is rule #30, right, so you have two
plus four plus eight plus sixteen and this

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rule says if you are currently, if all
three of you are off you stay off i f the

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one to the right is on or the one to the
left is on, right, these two things you go

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on. If you are currently on you stay on.
And here's a little bit of an asymmetry,

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if the one to the right is on you stay on
Right. But if you [inaudible] your left is

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on over here you go off. So let's think
about what happened here. These, this one,

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and this one, all have three. All are in
this state, right, with all three up. So

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they are going to stay up. This one has
one to the right on so it is going to come

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to life. Right? This one right here, this
next one, is currently on with its two

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neighbors off, so it's going to stay on.
Right? This one right here has the one to

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the left on, so it looks like that, so
it's going to stay on and the other ones

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are all gonna die off. So what we get, we
get these three states. Are now on these

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three [inaudible]. What happens with the
next trade? Well, let's get start, again

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the ones to the left are going to stay
dead, but this one right here because it's

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got one neighbor to the right on is going
to come to life, this one because it has

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one neighbor to the right on is going to
come to life. But this one which is in the

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center has three in a row so it is going
to die off, so we are going to get

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something that looks like that. So what we
get is, we get this sort of pattern

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spreading out, well again, we are doing
this by hand, let's try this... In a more

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serious way, using that logo. Okay, so
we're going to set this up where there's

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one cell that's alive in the center and
then we're gonna let it go and we'll see

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if we can get those three, right? And now
we see is this really interesting pattern

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evolving as I move down. And notice how
this is creating now we see these

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different structures alright we see
smaller triangles, bigger triangles and so

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on. Right? And one of the things that's
been proven about this rule which is sort

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of interesting is if I drew a line right
down the center like if I picked a

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particular cell and drew a line right down
the center of its path over time it's

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going to be a random sequence of ons and
offs so you wouldn't be able to tell, you

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wouldn't be able to predict, What's gonna
happen next but if you knew what happened

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the period before. So, what this is, this
is an example rule 30 is an example of a

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rule that produces perfect randomness.
Alright? Here's the next rule, this is

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rule 110. So remember we get the rule the
two's on the four's on the eight's on the

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thirty-two is on the sixty four is on, so
we add those all up we get 110. So think

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about this one again, we have three cells
over here to the left and these three

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cells over here to the right all have no
neighbors on so they're all going to stay

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off. Now this one has a neighbor to the
right on and so it's going to come on.

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This one, right here, right? Is currently
on but no neighbors on, so it's gonna stay

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on. And this cell right here has a
neighbor to the left on, right? But notice

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how it's gonna then stay off, unlike in
the previous case. Well now if I go along

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this one is gonna stay off, this one's
gonna stay off, but this one, because it's

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got a neighbor to the right It's on is in
this configuration so it's going to come

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to life. This one has two neighbors in a,
it has its on and its neighbor to the

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right on so it's in this configuration so
it's going to stay on, right. But this

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cell, right here, the original cell that
was on is in this configuration it's on

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and the one to it's right is on so it's
going to say on as well And then finally,

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This cell right here is under
configuration as in before where it's

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neighbor to the left is on so it stays off
and so now we get something that looks

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like this where we sort of give this
increasing triangle. Now we could, could

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ask what happens to rule 110 as we let it
run and what we get is we get, this is a

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map from Wolfram, we get this really
interesting pattern, and this is gonna be

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sort of complex we see these particles
that sort of move through space and this

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rule 110 is classified, is class four by
[inaudible] complex rule. Rigth, so what we

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got, here is a bette r picture if I start
with a random configuration, here is rule

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110. And again we see all these sort of
interesting particles moving through

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space, we see lines moving through, we see
things like this interacting and then

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causing bigger things, we see all sorts of
crunchy interesting stuff. This is

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complex, right, is very  hard to make sense of.  So,
what we've seen then which is

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interesting, with the simple one
dimensional automaton model. It's easy to make

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rules where everything just dies. It's
easy to make rules where everything gives

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blinks. There are some rules where things
appear to be random and you actually prove

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that they are random, like rule 30. And
then there's rules... Like rule 110,

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right, to create this complexity. So, what
we can do then, is we can ask okay, here's

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an interesting question. Why? Right. Why
are some rules, why do some rules go to

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steady state, some rules blink, some rules
random, some rules umm complex. Before we

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get to that question of Why, what creates
complexity, what creates chaos, what

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creates order? Let's just stop for a
second and think about how profound these

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results are. These are really simple
models, much simpler than the game of life

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and they can give us anything. And this
has led some physicists and mathematicians

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to, to suggest: this may be how the world
works in some sense. That everything may

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come from very simple rules. So all the
complex things that we see out there in

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the real world, come from very simple
binary interactions. So, this has led to the

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phrase by the physicist John Wheeler, "It
from bid". Now let me quote Wheeler here

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because it is really sort of profound. He
says it from bit, otherwise every it,

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every particle, every field of force, even
the space time continuum itself, derives

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its function, its meaning, its very
existence entirely, even if in some

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contexts indirectly, from the apparatus
solicited answers, to yes or no questions,

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binary choices. Bits, It from bit, 
symbolizes the idea that every item of the

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physical world has at its bottom, a very
deep bottom in most i nstances, an

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immaterial source of explanation that
which we call reality arises in the last

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analysis from the posing of yes no
questions. And the registering of

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equipment evoked responses. In short, that
all things physical are information

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theoretic in origin and that this is a
participatory universe. Okay, that is

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Wheeler in 1990. So what Wheeler is
basically saying is that it from bit idea is the,

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you can actually explain anything... Right
by just simple yes from no questions at

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the core and so the very, very deep bottom
of reality could just be binary switches.

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So, it, us, the universe, everything,
could literally come from bits. Now that's

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a bit of a, you know, that's a big leap
from the simple one dimensional cellular

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automata model. But you know, the cellular
automata model is capable of producing

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pretty much anything, so its interesting.
Alright, so, let's get to this question of

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how does it produce anything. What's going
on? Well, Chris Langton, who is a

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researcher at the Santa Fe institute, he
got his PHD at Michigan, studying these

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cellular atomaton, you know, came up
with something he calls Langton's Lambda.

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And what lamda does is it tells us sort of
what the outcomes look like. So, let me

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explain what I mean. So, remember the
Wolfran number digitals from one to 256.

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Langton takes a much simpler approach, he
just says look how many things go on? In

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this case there's three. So if you think
of Langton's lamda as three or as 3/8ths,

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either way, it's the percentage of the
number of switches that are on. Right? So

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this rule would have a, a alpha, a lambda,
I'm sorry, of zero or zero over eight. And

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this one would have a rule of one over
eight. So the, Langton's lambda tells us

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the percentage of bits that are on. And
this one, remember this was rule thirty.

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Right? Would have a Lambda of four over
eight. Well, let's go back and look at

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these again. This one has a lambda of four
over of zero over eight. What's going to

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happen? Nothing. Right. Everything is just
going to die. Nothing interesting is going

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to happe N. What's going to happen to this
one that has a one over eight. Well

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initially a lot of stuff is going to die
off, but then once everything dies off

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everything is going to go on but then once
everything's on it's all going to die off.

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So this thing is going to blink, right?
What about rule thirty which has the

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lambda four or four over eight? Well,
remember this thing was chaotic, right?

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This was completely random. And what about
rule one ten, right? This was rule one

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ten. This has a lambda of five over eight
and this thing was complex. Now, what you

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can think of then is if you think
[inaudible] the bigger lambda gets the

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more likely we are to get something
interesting. Well that is not quite true

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because think about when lambda eight,
right, when lambda is eight then

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everything automatically goes on. So that
is not going to be interesting either. So

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what is going to be interesting, it what
seem to be, is sort of this in between

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region, right, this region where you got
sort of either two, three, four, five ,six

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things go on, well let's look at it, so
here's all the rules... In the, the one

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dimensional cellular automata with two
neighbors, and if I sum this up I'd get

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two hundred fifty six. If I want to know
how many class three members this sort of

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chaos or random and in that class there's
thirty two of them, right. And if we look,

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Twenty of them have a lambda equal to
four. And they're all in this region

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between two and six. Class four is the
complex rules, right? And the complex

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rules, there's only six of them. And those
all happen between three and five, lambda

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between three and five. So, here's what's
really interesting. Now we want to ask,

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what causes chaos and complexity, well Its
this region right here. Intermediate

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levels of interdependence. Right? So a
rule like this which has a lambda of 7/8s

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or seven ... Right? Nothing interesting is
going to happen. It's just pretty much

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going to go to everything being on and
then once everything's on, right, it's

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going to stay on, so it's going to be
stable. S o it's these intermediate levels

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where we see the complexity. So if you
look at something like, this is the Nikkei

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index, where you see these incredibly
complex patterns What you'd expect is that

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these rules have substantial
interdependence. Right? Because that

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middle level means that whether I am on or
off depends a lot on what other people are

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doing. So if there are lot of
interdependence in the rules you are going

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to see complex patterns like these things.
Right? Well what happens in a market.

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People's rules depend a lot on what other
people are doing. So there is a lot of

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interdependence and therefore you get
these complex patterns. If there weren't

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interdependence, interdependence, right?
Then you'd also go on or always go off and

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nothing interesting would be happening. So
what do we learn from this very, very

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simple [inaudible]. First, there again the
simple rules can define to [inaudible]

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just about anything Incredibly simple
rules, second we get the sort of Profound

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idea of it from bid and third we get the
complexity and randomness its acquired

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some intermediate level of
interdependency, right? So you can't have

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a digit like I always go on or I always go
off. You need interdependency in the

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actions in order create complex phenomena.
Okay, so that's cellular, that's one

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dimension of cellular automata. It's a toy
model but it gives us a deep insight. And

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the deep insight is if we see complexity
out there in the world its likely because

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people's behavior or the rules that things
are following, are interdependent. Okay,

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thank you.
