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Hi. In this next module, what we're going
to do is we're going to focus on a

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particular topic. Known as aggregation.
Now aggregation is really an interesting

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thing to think about because just think
about basic mathematics, right? We learned

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early on that one+1=2, right? And we think
we can just sort of add things up and the

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sum is the, sort of the whole of it's
parts. Well when we start modeling more

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interesting phenomena, whether it's
physical, the physical world, the

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biological world or the social world, we
find that aggregation is actually really

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tricky and one of the reasons we model,
right, is to get the logic correct. And we

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find the logic of aggregation is really,
sort of incredibly surprising and novel,

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now we already saw that. Earlier, in the,
in the previous section, we talked about

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Schelling segregation models. Right,
remember, people had these rules that they

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followed in order to decide where to live
based on their tolerance of other people,

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right, people who looked different than
they did. And what we found is that

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reasonably tolerant people, sort of you
know, individuals finding rules that were

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tolerant, could lead to macro level
segregation like we see in a city like New

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York, or Philadelphia, or Detroit. So,
what we want to do in this next lecture is

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just construct some very simple models,
some toy models, and when I say toy models

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what I mean are models that have very few
moving parts that help us kinda understand

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some very basic logic about how the world
works. And we're gonna use these toy

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models. To understand the process of
aggregation. So it's going to be simple

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but then also sort of [laugh]
mind-boggling in a way. Okay, so one of

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the core ideas in aggregation goes back to
a famous paper written by the physicist

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Phillip Anderson. And Anderson's a Nobel
Prize winner in physics, famous physicist

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from Princeton. And Anderson wrote a paper
called More is Different. And in this

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paper what he says is, look you can sort
of take a reductionist approach and pull

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everything back and look at something, you
know, in great detail and say this is a

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salt crystal or this is a water molecule,
right? And, or, you know, this is a. A

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neuron, but there's something very
different when you connect all those

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things together. And so you can't do
purely reduction of science and look at its

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individual parts and understand the whole.
So more is different. And that's really

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going to be the focus of this module of
lectures, is how, how is it some of the

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ways in which more can be different. So
what did Anderson mean exactly? So, the

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most famous example that people use is
this. This is a picture of a single water

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molecule, right, two hydrogens, one
oxygen. And we can understand all the

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properties of a single molecule. But. One
water molecule can't be wet, right?

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Wetness, the fact that we can like put our
hand through water and feel the

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slipperiness, comes about because the fact
that those hydrogen-oxygen bonds are

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fairly weak and so our, the bonds in our
hands are stronger, so we can just push

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through it and feel that wetness. So
wetness is a property of a bunch of water

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molecules, not of a single water molecule.
Right? But [inaudible] is sort of, child's

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play, compared to something like
cognition, personality. So think of the

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amazing things our brain can do, right?
But our brain consists of a bunch of

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little neurons. Right, there's neurons and
there's axons and there's dendrites, and

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there's myelination and all that sort of
stuff, right? It's very complicated. But

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if we break the brain down to its parts,
we're never gonna understand where

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cognition comes from, where personality
comes from, or where consciousness comes

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from. Those are all what we're gonna call
emergent properties of the system. Now,

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whenever we're gonna at least, I just
wanna again explain consciousness,

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or cognition, but we're gonna sort of at
least work through how is it that at the

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macro level than merchant level, we can
work stuff that's really far more

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interesting and surprising that we sell at
the micro level, right? So how we're gonna

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do it? What's our plan, how we're gonna
proceed with an human aggregation? We're

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gonna start out by thinking about
aggregation of actions, I'm going to talk

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about something called the central limit
theorem. But we're going to talk about how

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just some actions add up. And that will
just get us thinking about this notion of

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aggregation in a simple way. Then we're
going to look at a particular game called

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The Game of Life and we're going to look
at a single rule, just sort of one set of

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rules and just see how that rule
aggregates just to give us a sense of

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mystery and wonder about how amazing
simple things can be when they add up.

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Right? Third thing we're gonna do is look
at a whole family of rules. We're gonna

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look at a class of Models of one
dimension or cellular automata models.

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These one dimensional models are extremely
simple, almost can't imagine a simpler

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model. And yet, we're gonna find that
these very simple models can do anything,

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literally anything. So we talked about
those [inaudible], they can do anything.

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And then, last, just to pull this into
social science a little bit, we're gonna

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talk about aggregation of preferences. So
think about aggregation, you think about

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adding up, like one+1=2. You know,
two+4=6, that sort of stuff. We're adding

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single numbers. But preferences aren't
single numbers. But there is, they're,

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sort of, you know, I like bananas more
than apples, or I like, you know, Fords

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more than BMWs or something like that,
right? It's a different, you know,

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different preferences, and we can ask, how
do you add up preferences? They might say

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why, why would we want to add our
preferences. Well we want to add our

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preferences because if we have a small
group, if we have an organization, if we

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have an entire society, often times we
have to make collective choices. And so

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these collective choices have to depend on
our aggregate preferences. So what does

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everybody want? So the way you have to do
that, you have to add up, here's my

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preferences plus someone else's. What do
we get? Right. Okay. So what I wanna do in

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this sort of brief opening lecture. Is in
the next couple of minutes. Is unpack a

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little bit more of what we're gonna do
when we talk about aggregation. So the

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first thing, in terms of aggregation of
actions. Right.? Remember we talked about

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why you model. Right. Bunch of reasons.
One Of them is to start of [inaudible]

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points and one is to understand data. So.
When we talk about aggregation of action.

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[inaudible] Someone?s decision to go to a
store. Someone's decision to go on a

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plane. Right. [inaudible] You know the
[inaudible]. Think of the [inaudible].

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300,000,000 People each day. People get up
and make choices. And what we see at that

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[inaudible] level is sort of the average
of those choices. And what we could show

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at a very simple model. Is why often
times, those [inaudible] choices have a

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lot of structure to them. A lot of
[inaudible]. And we're gonna get things

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that look like this picture. This is
called a normal distribution or bell

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curve. And this bell curve, implies with
it a certain amount of predictability and

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understand ability. So, very simple model
lets us explain a whole bunch of things

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that happen in the real world. Alright.
Next thing we're gonna wanna do. We use

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models to understand patterns. So a lot of
what we see isn't just points, but

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distributions of things. It's things
flowing. Now this is true in the physical

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world, the biological world. It's true
inside our heads with neurons. It's also

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true sort of in the social world. So we're
gonna construct a toy model, a fun model

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called the game of life and this game of
life is gonna be very simple rules and

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we're gonna start out with patterns. So,
here's a pattern right here, right? And

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time moves in this direction. Right. And
we can see as this time moves this weird

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configuration keeps changing its shape.
And then eventually down here, notice that

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in the exact same configuration it was
that it started out with, but it sort of

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moved one down to the right. Now this is
what we're going to call a glider and this

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is going to be a recurrent pattern in this
model. And we're going to see how this

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thing which looks like it's living, hence
The Game of Life, is really. Comes from

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this simple rules. Comes from one simple
rule building on itself, right? Then, 'kay

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once we've done that sort of simple rule
thing we're gonna even go to a simpler

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model called the one dimensional cellular
automaton models, and these models we're

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gonna show how, a very, very simple model,
works as follows. Imagine along string of

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lights, and each light can be on or off.
And each like that has a rule whether or

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not to be on or off. Based on just two
things. Whether it's on and off. And what

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it's two neighbors are doing. So it could
be just says, if I'm on and my two

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neighbors are off. I'm gonna switch to
off. So each light can use the same

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rule. And we're gonna see what sort of
behavior we can get. What we're gonna find

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is we can get everything. [inaudible].
Remember what we talked about? What could

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the world do? Well, we could see
equilibria. Right. We could see patterns,

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we could see complete randomness and chaos or
we could see complexity. But we're gonna

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show how very, very simple rules can
generate all four of those. And this is

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amazing, right? I mean, it's sort of, if
you're in the mood to be amazed this will

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be an amazing result. So what do I mean
exactly. I mean look at this incredibly

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complex pattern. Now you might look at
something like this and say, wow, to

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produce something that complex there must
be some really interesting complicated

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underlying dynamics. The answer is going
to be no. You can compute, you can get

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things this interesting, right? With very,
very simple rules. Alright. Then the last

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thing we're gonna do, the last lecture in
this module, is gonna be about aggregating

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preferences. So what do I mean by
preferences? Well, let's suppose there's

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apples, bananas and coconuts. And this
might be me right here, so let's put a

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little S here. And it might be that I like
apples better than bananas, better than

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coconuts. So these little greater than
signs mean which one I like more than,

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[inaudible] each other. So this is apple
is greater than bananas is greater than

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coconuts for me. Now, for someone else,
like my soon Cooper, he might prefer

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bananas, right, to apples. And apples. To
coconuts. So different people can have

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different preferences, and what we wanna
talk about is how those aggregate. Now

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what we'll see is aggregation of
preferences introduces all sorts of

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interesting paradoxes and creates all
sorts of problems. Which is why, or at

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least one reason why, politics is so
interesting, because the aggregation of

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just these simple preferences creates
difficulties that don't arise when we

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think of just adding up numbers. Okay. So,
big picture here. A lot of what interests

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me, as a social scientist, is groups of
people. Aggregations of people. Now. How

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do we understand that? How do we
understand how societies work, economies

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work, political systems work,
organizations work? Well. You've gotta do

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two things. Sometimes, you've gotta
understand how the parts work and then

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you've gotta understand how you add ?em
up. So we're gonna sort of do that in the

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opposite order. We're first gonna talk
about some of the complicatedness of

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adding things up, that's this module. And
then the next module, we'll talk about the

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parts. Like, all these individual people
in here, right? So, to understand the

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world, we're gonna have a twofold
approach. First, understand, sort of, how

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things can add up. Second thing, add,
understand the parts that do add up. And

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then the models that follow in this
course, right? What we'll do is sort of

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put all those things together to make
sense of things. Okay so. That's the

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outline this module. We're gonna you know.
Play with some very, very simple play

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models that help us understand some of the
mysterious phenomena we see in the world.

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And also just some of the sort of.
[inaudible] Amazing results in here and

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some simple things add up to create very
complex holes. Thank you.
