[MUSIC]. In the previous lectures, we've been discussing data and visual mappings. Now we're going to talk about the other end of the pipe line. How that information is processed by human brain. This is the first of three lectures on visual perception. 70% of our body's sense receptors reside in our eyes. Our very language resonates with the importance of our eyes. Metaphors to describe understanding often refer to vision. I see, insight or illumination. Colin Ware stated in 2004. They eye and the visual cortex of the brain form a massively parallel processor that provides the highest bandwidth channel into human cognitive centers. In these three lectures we're going to describe how it's important to understand how visual perception works in order to effectively design visualization. The first key principle to keep in mind is that the eye is not a camera. A better metaphor for vision was given by Christopher Healey in 1995. It's a dynamic and on going construction project. It's important to keep this in mind as you go thru the next three lectures. Because when you go design a visualization, if you think of the eye as a camera, it can lead you to some eno, erroneous conclusions. Attention is selective. We, we all know that. it's filtered to a high degree. And it's really cognitive processes that transform the visual information into something that we can comprehend. The field of psychophysics is concerned with establishing quantitative relationships between physical stimulation and perceptual events. So we're going to be talking about some of the important discoveries made in this field in the next three lectures. Let's think a little bit about how to use perceptual properties. Information visualization should cause what is meaningful to stand out. So what do you see in this image. Can you see the 2 spots that differ from their surroundings? Why do you see them? We're going to answer that question in the next few slides and lectures. Some important differences between eyes and cameras. Cameras have very good optics. They have a single focus, they maintain a white balance and a single exposure. And they also do what's known as a full image capture. In another words, all the photons coming into the eye are captured with equal importance and at the same time. The eyes on the other hand have relatively poor optics. They're constantly scanning. This is known as saccades, the shifting of your eyes to various positions There constantly adjusting focus, there constantly adapting, both the white balance and the exposure. What's really going on is mental reconstruction of the image, sort of, as we'll find out it's not even a complete image thats reconstructed. So here's one example. Visual perception really isn't just camera work. Looking at this checker board it's pretty clear that square A is darker than square B, right? Turns out if you gray out the image, you see the truth. Square A and square B have identical pixel values. As a matter of fact when I first saw this image I didn't believe it. I actually put the image in Photoshop and used the Eyedropper tool in order to find out what the RGB values were of those two squares. And yes indeed they are identical. So you're welcome to do the same you can take a screen capture and test it out yourself. But it's pretty interesting. The human visual system is so dependent on context and upon reconstructing the image that we see these two squares, which are identical as quite different. Color is relative as are many other of our perceptions. If you look at this slide, doesn't it look like the x on the left hand side is gray and the one on the right hand side is yellow? But if you go look at were they connect at the center bottom of the slide you'll see that they're identical. And that's again because the eye perceives differences. It does not perceive actual pixel values. So in conclusion I hope you've taken away from this lecture that the eye is not a camera. In the next 2 lectures, we're going to discuss more about how understanding how the visual perception can help us develop more effective visualizations