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So we're going to be continuing today
talking about VLIW or Very Long

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Instruction Word processors.
This is a alternative way to exploit

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parallelism in a processor, but instead of
doing scheduling dynamically, as we've

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been talking about in out-of-order
processors, and super scalars, we're

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looking at ways to do it statically in the
compiler and in architectures which can

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exploit that.
But let's now start talk about Very Long

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Instructions Word in processors.
So we've been talking about the

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superscalar processors.
The superscalar processors have a fair

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amount of complexity in them.
Especially out of order processors.

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Where does this complexity come from and
can we remove all that complexity?

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So, that's what we're going to be talking
about today.

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So here's where I drew a picture where I
have the issue width of a superscalar

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processor.
And, we represent that as W.

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And then we have the lifetime of an
instruction.

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So that's sort of, gives you a matrix of
things in flight in the processor.

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Now these may be sitting in your
instruction queue.

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We're not going to count if they actually,
let's say, get all the way to the reorder

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buffer, cuz by the time they get all the
way to the reorder buffer they probably,

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depending on how you build your processor,
you probably don't need to continually

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check those against the other instructions
that are coming.

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You've already broadcast that back to
either your reservation station or your

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instruction queue to issue a few further
instructions.

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But if you think about the complexity here
of what you're really doing when you try

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to go issue an instruction.
You're trying to take these inflight

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instructions, and you have to look up,
basically, against them, or in your

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instruction window, all of the
instructions, when they complete against

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basically all of the other instructions,
all the registers.

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Now, we built some structures that make
this so you don't have to do a complete

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all to all check.
So, example, structures that we create to

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help out with this.
First of all, the scoreboard.

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Instead of keeping track of where
everything is.

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Sort of our original design, where we had
portions of, or which register destination

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sort of flowing down the pipe.
And then we did an all to all compare.

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Instead, we just keep track of the
location and latency of the most recent

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write to a register.
And it turns something from a all to all

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compare into a index lookup based on the
register.

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So that's a little bit nicer, but if you
think about what's happening in the issue

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queue, we're still doing a as a
instruction retires, It's going to

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basically broadcast the registers that get
completed against the instruction que, and

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try to wake up instructions.
And see which ones are ready to go.

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And, that roughly as I said.
Scales, scales like this.

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Cause you're gonna be returning multiple
instructions per cycle.

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And you know, let's say you have a bunch
of stuff in the instruction queue.

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You are going to have to check all of
those and this can get painful.

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Let's, let's take a look at first sort of
the complexity of this for in order

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machine.
So in order machine is, is not so bad.

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L is kind of the pipeline length.
You have your width but you just basically

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have to have a scoreboard to figure this
out, and as we said that's an index based

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structure.
Now when you start to go out of order,

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you, you start to have the sort of
complexity of all the results that come

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back have to be broadcast against either
if you were distributing instructions to

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all the reservation stations or if you
have a, a single instruction queue, you

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have to check against all the possible
instructions to go issue.

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And what's interesting is one of the big
challenges of building these structures is

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not actually quite what you would think.
It's, there's a interesting challenge that

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you have too many things that could wake
up in one cycle.

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So let's say you have a single
instruction, or say all of the

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instructions in your instruction queue are
waiting at register five to become valid.

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All of a sudden, instruction some add,
let's say, writes register five, and it,

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it enters the re-order buffer.
So it gets to the end of the pipe.

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Well, now, all of a sudden, you have to
wake up all these instructions and choose

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the, some instructions that are the width
of your machine, that can go issue.

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Also, you need, still need to make sure
that you can satisfy all of the different

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requirements in the machine of functional
unit mixes.

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So, if you have, you know, say, two, two
adds.

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Two multiplies and one load and store, you
can't just go pick randomly from there.

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You need to pick exactly that mix.
So this becomes a big mess of

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combinational logic and this is why front
ends of processors can actually in out of

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word processors can start to get long and
longer.

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You get more and more stages in there to
do this and as we talked about last time

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in like the Pentium four there's actually
multiple stages out in front there to be

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able to do this and unfortunately you have
to pipe line that which makes this even

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more challenging.
So, so roughly If you look at sort of the

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out-of-order control logic here, it's sort
of Growing somewhere between the width

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squared, the width cubed.
And this is, this is not, not very good.

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Sometimes, there are a couple, circuit
level tricks that can help you.

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So if you go look at people who actually
do full custom logic for designs of

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processors, they'll make something that
they call Pickers.

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And what a picker is, is its actually a,
instead of using straight combination of

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logic to go compute what instructions
ready to go execute.

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You will instead have a much more analog
circuit in there, where you will basically

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have some custom, analog circuit there
which is almost a CAM, or a continual

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addressable memory.
It's not quiet a CAM, its more of a

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circuit which will choose what instruction
is ready to go and it is typically, you

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wanna have some heuristic that is the
oldest instruction.

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This is to prevent deadlocks.
You don't really want to issue arbitrarily

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instructions, arbitrary instructions.
You want to issue the oldest instructions

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cuz you want to make forward progress in
the machine.

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So, what we are trying to get out here is,
this is a lot of hardware complexity.

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It's growing, as the width of the machine,
and some things actually makes this even

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worse.
So, here, I have a little not here, that

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as you increase the width of your machine,
let's say you have a, you got a three wide

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machine, and all of a sudden, you want to
go for, let's say, a four or five wire

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machine, typically, we need also a larger
instruction queue, or instruction window

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to look across, in order to find enough
parallelism to keep the machine busy.

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So as you go wider, you also typically
have to make the machine sort of deeper or

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at least make your instruction queue
deeper to find enough parallelism to feed

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your functional units.
Hm.

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That's not good.
So as this causes the, you know, our,

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these sort of blow up factors here.
And, you can build these things, but

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they're hard.
So are there alternatives?

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Yes.
But let's, before we, we move onto the

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other alternatives, let's look at the sort
of complexity of this in, a real

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processor.
So here we have a di-photo, or

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di-micrograph of a MIPS R10,000 Processor.
This was used in workstations by SGI for

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many years.
It's a, real out of order superscalar, and

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one of the interesting things is if you go
look at how much area is dedicated just to

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control logic.
It's pretty substantial.

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So in this processor here, here's our
actual data path, it's relatively modest.

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Cache, instruction cache, data cache,
those are pretty big structures you can

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see those.
We have you know, some other let's say,

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the data tags, instruction tags the T.O.B
you know, those are big, big-ish sort of

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things, and that all this stuff here is
quite large.

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Let's look at what's inside of here.
We have sort of next instruction sorts of

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things.
We have a free list for the we had talked

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about this right.
We talked about the free list for the,

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which register is free if you will, to
reuse in your out of order processor.

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We have a big thing that just does
registry namer.

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The we have different queue here, so this
is a distributed instruction queues, or a

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distributed reservation station processor.
So there's one just for address

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calculation instructions, integer
instructions and floating point

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instructions.
But the interesting to see here is the

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prob, the, the, the percentage of this
just dies.

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It's actually just doing compute, let's
say this integer data path, the floating

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point data path, the floating point
multiplier.

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Is sorta pales in comparison to all the
overhead.

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So this is just sort of a get this, get
this idea across.

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Another problem with out of order super-
scalars, or superscalars in general, is

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thinking about how do we express
parallelism.

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And I alluded to this in a previous
lecture, but it's worth repeating.

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So, let's, let's take a look at what's
happens for codes, sequential codes on a

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out of order superscalar.
We start off here with some pieces of C

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code.
We put it into our fancy superscalar

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compiler.
That generates some sort of data flow

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graph.
And probably also con, control flow graph

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inside the compiler.
So there's sort of instructions, there's,

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dependencies between the different
instructions, and the compiler right now

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is trying to find independent operations,
because it's going to come up with a

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schedule.
Unfortunately, you have to come up with a

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sequential schedule, because the
instruction sets on sequential processors

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require you to come up with some order.
Even though, it's very possible, that

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there is no one perfect order.
It's also possible that, you know, instead

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of over-constraining the problem here, why
are we coming up with some, some ordering

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when we don't need to?
But, you know, in our, in our sequential,

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I say we have to come up with that.
We write out to disk somehow, or you know,

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save a file with this, this code.
And then we have to go and actually try to

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execute it.
Now what's funny, as I always get a

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chuckle out of this, is the compiler knew
what the dependencies were.

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And then we have our superscalar processor
here, which goes and takes apart the

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sequential code and tries to reorder the
instructions, and tries to find parallels

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in the instruction sequence, but the
compiler knew that.

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But we have like a breakdown here in the
middle that we just weren't able, not able

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to express that between the compiler and
the processor.

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Compiler knew about the parallelism.
Compiler knew about all the ordering and

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the requirements.
It had to come up with some sequential

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code sequence, provides it to the
processor.

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The processor takes those, those, that
sequential code sequence, back apart, does

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out of order scheduling like we did on the
exam, on the midterm.

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And it's gonna, you know, we built a bunch
of hardware here, which has high

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complexity, as we were talking about on
the combination of logic, checking the

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dependencies.
And then, it comes up with some schedule.

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This is done via our reservation stations,
or our instruction queues, And somethings

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going to fire and it's going to come up
with some schedule.

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And it's going to execute those
instructions by preserving read after

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write dependencies.
And hopefully if our superscaler processor

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is fancy we have some registry neighbor we
can break some of the other dependencies

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also.
The write after write and the write after

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read dependencies, and come up with some
schedule that's high performance.

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Now there's no guarantee that this
schedule is what the compiler would have

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done if it was smarter, or if could
somehow express parallelism across this

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interface.
But, you know, it does something.

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And what's, what's funny about this is
there's a whole lot of power that's being

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wasted.
It's a whole lot of effort that's being

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wasted in the processor.
There's a lot of effort of designers of

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the processor, that is, are effectively
designing all these circuits to take apart

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the sequential code sequence and do
something useful with it.

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So it's a lot of, a lot of work being done
there.

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Is there a better way?
