As you've seen from that notes that I've put in some prior videos, I recorded these lectures using Visual Studio C# 2010 and the XNA Framework from Microsoft. What we're actually using for the course, though, is Visual Studio Community 2015 and MonoGame 3.4. There is a minor difference between those two environments, and that's in how we actually create new game projects. And there's a major difference between those two, and that's how we include content into our games. And so the videos in this module will use Visual Studio Community 2015 and MonoGame, so you can see how we do those two things. But the differences are minor enough that I haven't gone back and re-recorded all the videos for the entire course. So all the code that I provide to you for all the lectures in the course are using the new environment. But the videos have some slight differences that you should be able to understand after seeing the sort of modern way in this particular module.