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As you've seen from that notes that
I've put in some prior videos,

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I recorded these lectures using
Visual Studio C# 2010 and

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the XNA Framework from Microsoft.

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What we're actually using for
the course, though,

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is Visual Studio Community 2015 and
MonoGame 3.4.

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There is a minor difference between
those two environments, and

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that's in how we actually
create new game projects.

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And there's a major difference
between those two, and

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that's how we include
content into our games.

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And so the videos in this module will use

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Visual Studio Community 2015 and MonoGame,
so you can see how we do those two things.

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But the differences are minor
enough that I haven't gone back and

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re-recorded all the videos for
the entire course.

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So all the code that I provide to you for

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all the lectures in the course
are using the new environment.

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But the videos have some slight
differences that you should be able to

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understand after seeing the sort of
modern way in this particular module.